I think Springvale might need to be less conspicuous than your other raider camps, because the raiders there seem to be operating in secrecy, it is part of their plan of digging to Megaton or something IIRC, so I think they need to have their presence low profile compared to other raider camps, at least outside I would say.
Fortified Raider Bases
- Risewild
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I think Springvale might need
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I agree with Rise, leave the
I agree with Rise, leave the front of the school untouched, but fortify the gap in the side would be my suggestion.
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- Joined: Sun Nov 24, 2013 1:33 am
great idea and concept!!!
great idea and concept!!! this is the type of mod i'd store in my load order and activate after the first time returning from NV. giving the feel of growth and change.
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- Posts: 239
- Joined: Thu Feb 21, 2013 5:37 am
Good point Rise, I'll
Good point Rise, I'll probably just do like Jax said, and fortify the broken side.
@FreakyDoo Actually the Super Duper Mart and Fairfaix are currently set up to "evolve" when you go to NV, so when going back they expanded the bases even further. I planned to do this for all the bases, but ran out of steam.
On a side note, I think everyone that makes a TTW mod should throw in something that changes after going to NV, if each mod had a couple of things, it would really make it feel like the place has undergone changes.
- RoyBatty
- Gary
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- Location: Vault 108
That area is also supposed to
That area is also supposed to be low level so you can level up. I wouldn't do much there really.

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Senterpat wrote:
[quote=Senterpat]
Good point Rise, I'll probably just do like Jax said, and fortify the broken side.
@FreakyDoo Actually the Super Duper Mart and Fairfaix are currently set up to "evolve" when you go to NV, so when going back they expanded the bases even further. I planned to do this for all the bases, but ran out of steam.
On a side note, I think everyone that makes a TTW mod should throw in something that changes after going to NV, if each mod had a couple of things, it would really make it feel like the place has undergone changes.
[/quote]
nice!!! that's badass! now i'm super excited to see what you've done!!!
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Forgot I had added these,
Forgot I had added these, they maybe removed from the mod before release, as there's already another mod that does basically the same thing. Also have a little market place added in Cantebury, may also remove that. What do you guys think?
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It's up to you, Senterpat. I
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