Monster Diversion Mod for TTW

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alphaidiot
Posts: 66
Joined: Fri Sep 21, 2012 10:49 pm

Giant ShellAnt (soldier)

Post by alphaidiot » Sat Mar 16, 2013 7:20 pm

Giant ShellAnt (soldier)


Giant Antspider (adult)


Both creatures made by Uncle Shub, adopted. There is another variant Antwasp but not sure going to add it(the scale is way too big for holes). New classes will be Giant Shellant Soldier, Giant Shellant Worker, Giant Antspider, Giant Antspider creep. Antspider creeps are being deployed manually on certain locations, meant to swarm the player.


(Oh, and just installed new enb. It looks really nice. I'm eager to play it with upcoming TTW 2.0! )



alphaidiot
Posts: 66
Joined: Fri Sep 21, 2012 10:49 pm

Just met Uncle Leo in TTW for

Post by alphaidiot » Wed Mar 20, 2013 9:38 pm

Just met Uncle Leo in TTW for the first time. The model is basically Neil in new vegas which Cabal made fabulous retexture of him. I gave it Vault 87 suit and using it as Fawkes and Uncle Leo replacement. Probably I will do retexture a bit to make them look differed from each others.      



Oh, and using this for more civilized look perhaps!



StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

Uncle Leo and the other

Post by StarletHologram » Wed Mar 20, 2013 10:40 pm

Uncle Leo and the other creatures look superb!!!.


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alphaidiot
Posts: 66
Joined: Fri Sep 21, 2012 10:49 pm

Ahh thanks for compliments

Post by alphaidiot » Fri Mar 22, 2013 4:09 am

Ahh thanks for compliments and background lesson. I focus mostly on model-wise but try not to exceed original game touch as much as possible(only in this mod, to sure! :p).


Anyway, Just tested CIB's Behemoths which Holy informed. They are noticeably low resolution in closer look but fits perfect with Cabal's retexture. Now there's only one left for mutants to be done: Overlord. Because Cabal' work was based only on NV, although I like the model, I'll have to find replacement due to its vanilla skin. It would be delayed I guess since Bioshock Infinite hits me pretty hard. 




 



Dentaria
Posts: 48
Joined: Mon Dec 17, 2012 5:38 pm

Love the Super mutants, I

Post by Dentaria » Fri Mar 22, 2013 6:18 pm

Love the Super mutants, I would love to see some alternate Centaur!


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Are you playing games with me god damnit!

alphaidiot
Posts: 66
Joined: Fri Sep 21, 2012 10:49 pm

Dentaria wrote:

Post by alphaidiot » Sat Mar 23, 2013 6:34 am

[quote=Dentaria]


Love the Super mutants, I would love to see some alternate Centaur! [/quote]


You will see. The one is Evolved Centaur adopted from new vegas and the other is FEV Horror. I am also deploying them manually, so you will literally see more of them. wink


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Jarco
Posts: 12
Joined: Fri Mar 22, 2013 6:53 am

looks awesome, i wants!

Post by Jarco » Sun Mar 24, 2013 3:25 pm

looks awesome, i wants! cool



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rbroab
Posts: 558
Joined: Sun Jan 20, 2013 2:35 am

I know it's a lot to ask for,

Post by rbroab » Fri Apr 19, 2013 8:04 am

I know it's a lot to ask for, but I'd love to see some alligators or crocodiles in the Mojave lakes or Point Lookout. Hell, just some cool concept art would be enough for me.


I'm not alright, I'm an equal amount of left.

Dentaria
Posts: 48
Joined: Mon Dec 17, 2012 5:38 pm

This topic has gone quiet. I

Post by Dentaria » Mon May 06, 2013 9:09 pm

This topic has gone quiet. I would love to hear new stuff about this mod.


Are you playing games with me god damnit!

tizerist
Posts: 234
Joined: Mon Sep 17, 2012 10:24 am

Excellent. And it doesn't

Post by tizerist » Mon May 06, 2013 11:20 pm

Excellent. And it doesn't change amount of spawns or enemies or anything? It's just the same, but they look different?



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