Will the repellent stick also explode this hairy guys?
Monster Diversion Mod for TTW
- Risewild
- Posts: 3201
- Joined: Mon Oct 01, 2012 9:14 am
Will the repellent stick also
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- Posts: 86
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I liked the idea of the Nightkin Supervisors Since you're baking, here's more flour... Perhaps you can find more pieces for the awesome creations you're including in this mod
. I have a question: Can you modify stuff in Blender?. I have an idea for a particular critter and would like to share it with you
Supermutant Upgrades - Bulk pack by Lord Inquisitor http://newvegas.nexusmods.com/mods/45571/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D45571
Qs Critters Resource by Quetzlsacatanango http://newvegas.nexusmods.com/mods/41117/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D41117 New
creatures ressource by tumbajamba http://fallout3.nexusmods.com/mods/7201
Creature and Weapon Modders Resources by CIB http://newvegas.nexusmods.com/mods/39419/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D39419
Creature Resources and Mods by CIB http://fallout3.nexusmods.com/mods/13690/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D13690
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- Posts: 66
- Joined: Fri Sep 21, 2012 10:49 pm
@Risewild: Nope, but I have
@Risewild: Nope, but I have an excuse that over-sized mole rats are more resistant to chemistries.
@StarletHologram: Thanks! Many of them are already I've been using and tweak, but some had been completely out of my notice. NV behemoths are especially great since current mutant texture doesn't fit with vanilla skin behemoth . Other apparently seems valuable are Mole-guai(will be Dire Mole Rat), FEV-Horror. Regarding Blending, nope I can only do nifskoping.
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- Posts: 86
- Joined: Thu Oct 25, 2012 4:40 am
I understand. Anyway, here's
I understand. Anyway, here's the thing: Not sure if you have Monster Mod. I love the spiders and would like to create an hybrid with the Radscorpion. I wonder if a mutated Radscorpion/Spider Hybrid could have the body of the spider without the front legs (it would only have 6) to make space for the pincers of the Radscorpion. In the abdomen she would have the sting. It could use the texture of the spider or the Radscorpion in all the body (with the new members integrated) Do you think it could be done with Nifskope?. Could it work?. I remember that in Supermutant Upgrades - Bulk pack mod one of the creatures is a Monocycle Supermutant (Securitron wheel+supermutant); the idea is Fantastic and very creepy, but I put one of them in the game with GECK and the wheel doesn't roll. It moves forward, but it seems like a statue that is levitating. Don't know if it's only my case, or what, but it was very weird. What do you think?
. On the other hand, yes, NV Behemonts look great, especially the Nightkin ones
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- Posts: 66
- Joined: Fri Sep 21, 2012 10:49 pm
How about this? It is Ant
How about this? It is Ant Spider that scaled version of ant skeleton made by Uncle shub(they also emit web if I'm correct). I played Monster Mod sometimes but this one fits more to your concept I suppose. Monocycle Supermutant is... umm... that sounds more like WJS's wacky wasteland! I try to keep vanilla expectation much as possible, so even I was too tempted to add the warmachine thingy(two legged Sentrybot) I had to step back. This goes same to the others.
Oh and, although I answered to someone by PM that this mod would come out this week, but due to TTW 2.0a has been announced, I'll have to wait. Which means, break time! Ha-ha-
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- Posts: 86
- Joined: Thu Oct 25, 2012 4:40 am
I checked that ant spider mod
I checked that ant spider mod and looks pretty good. Yep, that's more less what I want to do with the spider and the radscorpion. I wasn't actually suggesting to include the Supermutan Monocycle, I just mentioned it as an example of a creature that may look cool but doesn't have the full movement (what I was afraid of will happen If a radscorpion and a spider are assembled together). I just wanna know if in your experience in Nifskoping a creature like that can be done (radscorpion+spider) or it will require the use of blender. I've used Nifskope many times, but not every model parts are divided, I mean, an outif for instance: if I open a vanilla mesh of a supermutant it's more likely I won't be able to use copy branch command just on a leather belt because it's merged with the full supermutant with a sort of net; it's more likely that meshes from other mods will have all pieces divided, perhaps because they were done/modified with blender. Do you have any tips for this?.
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- Posts: 66
- Joined: Fri Sep 21, 2012 10:49 pm
Believe me: without formality
Believe me: without formality, my nifskoping is not better than you. I just copy and paste parts from the others, relocate positions and tweak some of their nodes. Sadly that's all I can do. There was sometime I tried to learn more in-depth creating, but then I got several arrows on my knee.
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- Posts: 86
- Joined: Thu Oct 25, 2012 4:40 am
Guess what?. I made the
Guess what?. I made the hybrid radscorpion+spider in Blender, Yay!!!!!!!. I'll have to test it, but at least it's done, and just the way I want it. It would need retexturing, I hope it could work better than the Monocycle supermutant
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- Posts: 66
- Joined: Fri Sep 21, 2012 10:49 pm
Jeez, I hate Giant Rad
Jeez, I hate Giant Rad Scorpion just as I hate Tarantella in Monster Mod, and you have mixed them into a piece! What have you done? Good luck with that... thingy.
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- Posts: 86
- Joined: Thu Oct 25, 2012 4:40 am
Who knows?. Perhaps this is
Who knows?. Perhaps this is just the begining of a newborn class of really nasty critters...
Regarding to your mod, I guess we'll have to wait for TTW ver. 2.0. I'm looking forward to see it