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Re: Any good Player home mods?

Posted: Fri Oct 21, 2022 12:20 pm
by TimPendragon
Risewild wrote:
Fri Oct 21, 2022 4:50 am
It doesn't exist anymore.

That link was to the Nexus page of a modder that was converting mods to work on TTW 3.3. But the modder closed it because of quality issues with the conversions, which was causing problems for people using these conversions.

Since that modder didn't have the necessary skills/knowledge to convert the mods properly, they decided to close the Nexus page because they didn't want to cause problems and break the game for people using their conversions.
Thanks! I appreciate the clarification. :)

Re: Any good Player home mods?

Posted: Wed Dec 21, 2022 4:17 pm
by khairkude
Mini Hideout mod. it's in springvale so practically right under our nose. Easy to get access to, and no extra thing like access to Mojave. I dont want to be bothered about THAT until I get deep into F3 main story~

Re: Any good Player home mods?

Posted: Wed Feb 22, 2023 10:54 am
by teampades
What is the point of doing any of the side quest, exploring any of the dusty....dark...damp,....maybe horror filled places of DC. why not just straight shoot the story.

Re: Any good Player home mods?

Posted: Tue Feb 28, 2023 4:21 am
by RoyBatty
Some people (myself included) like exploration and emergent game play. We don't like games that lead you around by the nose and shove some teenage level writing at you.

Re: Any good Player home mods?

Posted: Wed Mar 01, 2023 12:56 pm
by Laclongquan
teampades wrote:
Wed Feb 22, 2023 10:54 am
What is the point of doing any of the side quest, exploring any of the dusty....dark...damp,....maybe horror filled places of DC. why not just straight shoot the story.
If the dank damp shadow metro tunnels bring you down, never forget you can use a female characters, over the shoulder look, sexy clothes, and watch the movement. And F button to change between OTS look and FP look.

The ghouls were and still is a problem. My fleshify ghoul mod just dont work regularly with TTW.