will pipboy replacers work?

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Thicc Dad
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will pipboy replacers work?

Post by Thicc Dad » Sun Jul 19, 2020 6:42 am

i wanna use the pipboy 2500 replacer (https://www.nexusmods.com/newvegas/mods/38844) but i know how finicky TTW can be with stuff that messes with meshes so do pipboy replacers in general work at all?

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RoyBatty
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Re: will pipboy replacers work?

Post by RoyBatty » Sun Jul 19, 2020 9:54 am

Only arm mounted replacers work
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Thicc Dad
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Re: will pipboy replacers work?

Post by Thicc Dad » Sun Jul 19, 2020 5:42 pm

RoyBatty wrote:
Sun Jul 19, 2020 9:54 am
Only arm mounted replacers work
ok so the 2500 won't work?

Lyndi
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Re: will pipboy replacers work?

Post by Lyndi » Sun Jul 19, 2020 5:45 pm

Only the arm mounted version of Familiar Friend works. The handheld is in the incompatible mods list: viewtopic.php?f=50&t=6878
Produces the programming equivalent of coffee stains.

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Risewild
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Re: will pipboy replacers work?

Post by Risewild » Mon Jul 20, 2020 4:14 am

Like Lyndi said, only arm mounted pipboy replacers work. This is because how the game and pipboy replacers work.

A simple explanation about this is that arm mounted Pipboy replacers just replace the game's Pipboy. But handheld replacers add a completely new type of Pipboy, while disabling the game's one. So when Fallout 3 remove and/or add the Lone Wanderer's Pipboy, it can't because it's disabled, and since the mod added a new type, the game doesn't know about it, so it can't add it to the Lone Wanderer. Meaning that the game will be broken, and no Pipboy will exist in that character.

This is a simplified explanation, but I think it might be enough so people can understand why only arm mounted Pipboy replacers work. :lol:
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Lyndi
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Re: will pipboy replacers work?

Post by Lyndi » Mon Jul 20, 2020 4:52 pm

That's a pretty good summation, Rise, thank you.
Produces the programming equivalent of coffee stains.

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katnerd
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Re: will pipboy replacers work?

Post by katnerd » Fri Aug 07, 2020 12:35 am

Thicc Dad wrote:
Sun Jul 19, 2020 6:42 am
i wanna use the pipboy 2500 replacer (https://www.nexusmods.com/newvegas/mods/38844) but i know how finicky TTW can be with stuff that messes with meshes so do pipboy replacers in general work at all?
Install the "Arm Mounted Pip-Boy" https://www.nexusmods.com/newvegas/mods/49732
Install Fifty Tifty's (TTW) "Pipboy Remover Redux" https://www.nexusmods.com/newvegas/mods/67638

After that the retexture of your choice, should you want. Personally I have a customized PM's HD Pip-Boy mixed with the glowing tubes from the "Glowing Tubes" mod using GIMP.
The combination above gives you the closest you can get to having a hand-held pip-boy without dealing with the crashes. It's not seamless, but I think it works pretty damn good. Here's an unlisted video I made real quick to show how it's set up in my game:
https://youtu.be/xtaQzaZNy78

ryan_fo_sho
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Re: will pipboy replacers work?

Post by ryan_fo_sho » Sun Oct 04, 2020 6:21 pm

This mod called Universal Pip-Boy Customization works :https://www.nexusmods.com/newvegas/mods/66598. You can add a bunch of different pipboy mods to it and then choose which one you want in you MCM. The only issue is the animation can't be swapped in game so you have to choose between wrist mounted or handheld.

I'm using the 2500 through this mod. I swapped pipboys as soon as I got it from the overseer and then I went through tranquility lane without crashing. I just couldn't look at my wrist watch properly with the handheld animation.

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