How To Path Graphical Mods For The Fallout 3 Areas In TTW?

General modding guides and authoring tutorials.
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DeadlyKitten
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How To Path Graphical Mods For The Fallout 3 Areas In TTW?

Post by DeadlyKitten » Sat Aug 17, 2019 1:35 pm

So, I'm new to modding TTW, and from what I can tell, the Fallout 3 areas and its DLC have changed their, err, designated paths. So, I would like to ask, after creating my graphics for the Fallout 3 areas of TTW, how should I name these mods so that the game will recognize them and use them?

If I'm not mistaken, what was once dlc05 may now be named something else, like maybe dlc08 or something like that. So, can someone provide me with the names of all the master files of TTW?

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RoyBatty
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Re: How To Path Graphical Mods For The Fallout 3 Areas In TTW?

Post by RoyBatty » Mon Aug 19, 2019 4:52 pm

They are not changed.
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DeadlyKitten
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Re: How To Path Graphical Mods For The Fallout 3 Areas In TTW?

Post by DeadlyKitten » Tue Aug 20, 2019 1:03 pm

Thanks for your reply. What about the main world of Fallout 3 (the DC area, excluding the DLC), though? Do I have to put my texture files in a specifically named folder, or just in Data/textures like normal?

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Risewild
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Re: How To Path Graphical Mods For The Fallout 3 Areas In TTW?

Post by Risewild » Tue Aug 20, 2019 4:38 pm

TTW doesn't change any texture paths from FO3 as far as I can remember. :)
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