Modding TTW, any recommendations?

General modding guides and authoring tutorials.
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AkhiMertail
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Joined: Mon May 31, 2021 3:08 pm

Modding TTW, any recommendations?

Post by AkhiMertail » Mon May 31, 2021 4:19 pm

Just discovered this when I setup my MO2 for FNV and TTW showed up in the selection screen lol. I've finished FO3 several times before but this'll be my first time playing FNV (I can't stand how similar and different the two are, it's.. uncanny to me) so might as well indulge in a few mods. I'm looking for mods that adds lore-friendly or at least vanilla-looking weapons, armors, and stuff. Any recommendations?

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Laclongquan
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Joined: Mon May 03, 2021 4:19 am

Re: Modding TTW, any recommendations?

Post by Laclongquan » Tue Jun 01, 2021 4:24 am

Note: these below mods are confirmed personally by me to work in TTW322

Control Harcore's need (water, food, sleep). By speed up the original setting, you can have real need to deal with
https://www.nexusmods.com/newvegas/mods/66767
And no, it's not busy work. When you have to deal with them normally, you discover a new way of playing. Well, not new as such, but the importance of dealing with foods increased and affect your fighting capability.

And get a Slower Level Rate mod for FNV. IT can apply to TTW too. But dont do 2x, just 1.2 or 1.3 only because Capital Wasteland's quest XP reward is much lower compared to Mojave, so 2x is not feasible. When you are staying longer at each level, you have more chance to make use of what weapons you collect, than just let it be trade goods or collect dust in storage.
Last edited by Laclongquan on Tue Jun 01, 2021 9:40 am, edited 1 time in total.

Lyndi
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Joined: Tue Jul 07, 2015 8:32 pm

Re: Modding TTW, any recommendations?

Post by Lyndi » Tue Jun 01, 2021 8:43 am

The TTW Recommended Mods list has mods recommended for 3.2 by the TTW team: viewtopic.php?f=55&t=6941

Also browse through the mod release forum for mods which have been converted to work for TTW 3.2: viewforum.php?f=55

The TTW Optionals package pinned in that forum includes a 50% XP reduction if slower leveling is your thing. To be honest, you're still going to be an overleveled beast when you first get to Goodsprings unless you take some measures to reduce your abilities before traveling to the Mojave.

Be careful of TTW compatible mods on the Nexus. Some were made for older versions of TTW and will no longer work with the current version and will probably break your game. Look for mods that specify support for TTW 3.2 and stay far away from mods on the incompatible list: viewtopic.php?f=50&t=6878
Produces the programming equivalent of coffee stains.

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Laclongquan
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Re: Modding TTW, any recommendations?

Post by Laclongquan » Tue Jun 01, 2021 9:42 am

Lyndi wrote:
Tue Jun 01, 2021 8:43 am
The TTW Optionals package pinned in that forum includes a 50% XP reduction if slower leveling is your thing.
The reduced XP reward modders obviously dont understand human nature. There are two things very different from each other.
+ One is to increase threshold to level to slow the time staying in each level bracket.
+ Another is reduce XP reward to punish players for whatever reason.

Needless to say I never play any mod claim to reduce XP reward or XP kills. I'd rather double or triple xp requirement for each level rather than that.
===================
On a separate note, back to topic

Install that Fafnir mod of Overhaul Uniques.
https://www.nexusmods.com/newvegas/mods/62577?tab=posts
It provide new textures for unique weapons and armors for the one already in TTW, and add a few more unique weapons and armors for fun.

Example is that Excalibat is now NOT looking like a normal baseball bat, or Sydney Ultra 10mm SMG is now a real-life MP5K. Or The Family now spot gothic suits.

Why? Because uniques are now better recognizable, that's how.

Lyndi
Posts: 494
Joined: Tue Jul 07, 2015 8:32 pm

Re: Modding TTW, any recommendations?

Post by Lyndi » Tue Jun 01, 2021 10:05 am

The effect is the same. Both result in your staying at a certain level longer than if things were left at their base rate. The difference is psychological as obvious from your view that one is "punishment" when the end goal is exactly the same with either method.

Also, back on topic, you (the OP) mentioned looking for weapons and armor mods. Be careful with those as they can completely jank up your games formlists and you'll need to create a proper patch to combine formlists for the multiple mods or the items won't drop correctly.
Last edited by Lyndi on Tue Jun 01, 2021 10:08 am, edited 1 time in total.
Produces the programming equivalent of coffee stains.

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