Crash Leaving Doc Mitchell's

General help and troubleshooting.
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AngryOcelot
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Joined: Sat Sep 04, 2021 3:18 am

Crash Leaving Doc Mitchell's

Post by AngryOcelot » Sat Sep 04, 2021 3:24 am

I've looked around for other fixes but nothing seems to work. I have tried running no mods. The crash happens the moment I leave the final dialog with Doc Mitchell when the game would normally prompt me about survival mode. This ONLY happens if I started in the Capital Wasteland and travel to the Mojave. I started a brand new save and began in the Mojave and there was no crash. I have no clue how to progress, 60+ hour save :/

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RoyBatty
Gary
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Re: Crash Leaving Doc Mitchell's

Post by RoyBatty » Sat Sep 04, 2021 7:33 pm

Remove whatever mod is changing the start up quest in NV. This is a known issue.
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AngryOcelot
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Re: Crash Leaving Doc Mitchell's

Post by AngryOcelot » Sat Sep 04, 2021 11:45 pm

RoyBatty wrote:
Sat Sep 04, 2021 7:33 pm
Remove whatever mod is changing the start up quest in NV. This is a known issue.
I have no startup changers. I have also disabled all mods (except for base TTW of course) and tried again and it still crashes.

Lyndi
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Joined: Tue Jul 07, 2015 8:32 pm

Re: Crash Leaving Doc Mitchell's

Post by Lyndi » Sun Sep 05, 2021 1:33 am

It crashes because one of your mods has baked into your save and it's broken. Even with whatever broken mod you're using disabled, that save is done for.

If you want any kind of help you need to provide a load order. We can't just guess at what you might be running. Provide a load order and someone might be familiar with whatever mod is breaking your game.
Produces the programming equivalent of coffee stains.

AngryOcelot
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Re: Crash Leaving Doc Mitchell's

Post by AngryOcelot » Sun Sep 05, 2021 2:06 am

This is what I have installed. I was unaware mods could break a save in that way. In that case, could it be the Tutorial Killer mod I have installed?

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Death_Reaper56
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Re: Crash Leaving Doc Mitchell's

Post by Death_Reaper56 » Sun Sep 05, 2021 5:36 am

Your using a bunch of mod's that arent compatible or old and broken. Your load order is also a mess.

AngryOcelot
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Re: Crash Leaving Doc Mitchell's

Post by AngryOcelot » Sun Sep 05, 2021 5:42 am

I'm unaware, I haven't modded FNV in years, I'm used to using the old NMM before Vortex, Mod Organizer is new to me. How do I know if they are compatible or not?

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RoyBatty
Gary
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Re: Crash Leaving Doc Mitchell's

Post by RoyBatty » Thu Sep 09, 2021 4:08 pm

Check our incompatible mod list in the FAQ sub forum.

Also make sure you installed both updates, and JIP NVSE and xNVSE are latest.
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Laclongquan
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Re: Crash Leaving Doc Mitchell's

Post by Laclongquan » Fri Sep 10, 2021 11:31 am

I am making a wild guess but FOV slider at max can be the 1st culprit in this case.

You might want to try it with minimum?

Because getting out of Doc's house is the 1st time get in Mojave and engine generally reading a bunch of files and saving temps for 1st time. If FOV is at max, it will screw with lesser rig. And by lesser I mean "lesser than modder think".

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RoyBatty
Gary
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Re: Crash Leaving Doc Mitchell's

Post by RoyBatty » Fri Sep 17, 2021 12:18 am

FOV Slider does not and cannot break TTW, it's MY MOD.

Its probably level 100 perk per level as it recompiles all the scripts in the game. Use Stewie's tweaks to do both of these things.
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