Occasional mesh stretching on reloading

General help and troubleshooting.
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Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Occasional mesh stretching on reloading

Post by Vlan » Thu Aug 05, 2021 7:46 am

Hello there, it's probably a not a problem with TTW perse, but sometimes, when I load a game after dying, some creatures/npcs that are in some sort of idle state like sleeping NPC's, or inactive combat drones in their pods have a tendency to become a little bit ... stretchy.

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Is anyone aware of this problem? Or does someone know why this might happen (Game engine bug)?

I am using 3.2.2 in case of the Guardian Drone (since its skeleton model has been updated in 3.2.2). Every change made in TTW3.3.2 for the Guardian Drone is being used in the BashedPatch.esp (if that question comes up).

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jlf65
Posts: 1502
Joined: Wed Aug 10, 2016 9:10 pm

Re: Occasional mesh stretching on reloading

Post by jlf65 » Thu Aug 05, 2021 10:45 am

That's usually a skeleton bug most often seen with ragdolls.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Occasional mesh stretching on reloading

Post by RoyBatty » Thu Aug 05, 2021 3:03 pm

Bash patches are bad, you probably broke something. And such bugs are mod related.
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Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Occasional mesh stretching on reloading

Post by Vlan » Wed Aug 11, 2021 7:43 am

Hmh ok, the drone problem was actually caused by them using a different weapon which the BashedPatch.esp gave them. Guess I am extra careful now with this shit. Thanks everyone!

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Risewild
Posts: 3048
Joined: Mon Oct 01, 2012 9:14 am

Re: Occasional mesh stretching on reloading

Post by Risewild » Wed Aug 11, 2021 11:30 am

Vlan wrote:
Wed Aug 11, 2021 7:43 am
Hmh ok, the drone problem was actually caused by them using a different weapon which the BashedPatch.esp gave them. Guess I am extra careful now with this shit. Thanks everyone!
Yeah, like it was already said Bashed patches are not good. The proper way of patching things is by using "The Method".
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