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TTW Red Exclamation marks Geck

Posted: Mon Nov 16, 2020 5:32 pm
by zerotrout
so when im modding in the geck for TTW i see a ton of red exclamation marks while looking through the preview window. I'm guessing the geck need to be modified with its customs.ini to read the meshes for TTW, and once that's done and squared away they'll disappear. Can someone confirm this and then maybe tell me what the ini should be changed to?

Re: TTW Red Exclamation marks Geck

Posted: Mon Nov 16, 2020 6:10 pm
by InsanePlumber
Unpack to separate directories
TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa
TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa

merge content from unpacked

TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa

in to unpacked

TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa

Meshes ---> Meshes (TaleOfTwoWastelands - Meshes.bsa)
Sounds\FX ---> Sounds\FX (TaleOfTwoWastelands - Sound.bsa)
Sounds\Voices ---> Sounds\Voices (TaleOfTwoWastelands - Voices.bsa)
Textures ---> Textures (TaleOfTwoWastelands - Textures.bsa)

Pack back without compression using BSArch.

Edit GECKCustom.ini

Code: Select all

[Archive]
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa

Re: TTW Red Exclamation marks Geck

Posted: Tue Nov 17, 2020 1:10 am
by RoyBatty
No need to do all that, GECK Extender makes the sArchiveList accept longer strings, just add them to the sArchiveList in GECKCustom.ini