ttw's uncompressed fnv archives cause geck to crash.

General help and troubleshooting.
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yarrmateys
Posts: 6
Joined: Fri Dec 07, 2018 10:19 pm

ttw's uncompressed fnv archives cause geck to crash.

Post by yarrmateys » Sun Oct 06, 2019 2:19 pm

am i the only one who gets geck to crash if i try to load it with ttw's uncompressed archives? if i use the original, vanilla bsa archives everything works fine, but ttw's uncompressed ones will sometimes manage to display a lot of missing meshes right before crashing when i try to render anything such as a cell or worldspace. usually the crash happens before anything appears. is there something else needed for geck to fix this?

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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: ttw's uncompressed fnv archives cause geck to crash.

Post by RoyBatty » Sun Oct 06, 2019 8:08 pm

This is covered in the geck topic, you need to add the archives to the sArchiveList in the geck ini.
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yarrmateys
Posts: 6
Joined: Fri Dec 07, 2018 10:19 pm

Re: ttw's uncompressed fnv archives cause geck to crash.

Post by yarrmateys » Mon Oct 07, 2019 1:40 am

thanks, that worked. adding ttw's mesh and texture bsas solved both the missing meshes and crash on render.

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