GNR behemoth bug

General help and troubleshooting.
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my_name_logic
Posts: 5
Joined: Fri Feb 08, 2019 4:42 am

GNR behemoth bug

Post by my_name_logic » Sun Jul 28, 2019 6:21 am

so i decided to play a new run of TTW and i got to the part where i get to GNR but here is where i get stuck when the behemoth starts banging on the buses next to GNR the buses don't explode and the recruit survives and the behemoth gets stuck behind making this a awkward fight and then when kill the behemoth Sarah Lyons gets stuck in a loop with stops me from continuing the story the only mod activated is TTW and the load is correct i checked it my guess is that is a script editing error or something idk

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Risewild
Posts: 2686
Joined: Mon Oct 01, 2012 9:14 am

Re: GNR behemoth bug

Post by Risewild » Sun Jul 28, 2019 7:47 am

Can't reproduce this issue.

Just tried a couple times and the explosions happened and the buses are gone and Behemoth behaves appropriately.
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Lyndi
Posts: 300
Joined: Tue Jul 07, 2015 8:32 pm

Re: GNR behemoth bug

Post by Lyndi » Sun Jul 28, 2019 11:08 am

Can you post a load order? I checked this as well (and I'm running a load of mods) and it triggered flawlessly each time.

lazynick
Posts: 62
Joined: Wed Jan 27, 2016 2:33 pm

Re: GNR behemoth bug

Post by lazynick » Sun Jul 28, 2019 11:49 am

it works fine for me also, something is wrong with your load order. have you tried to load a save before the event and try again ?

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RoyBatty
Posts: 6433
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: GNR behemoth bug

Post by RoyBatty » Sun Jul 28, 2019 11:49 pm

It's a mod.
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my_name_logic
Posts: 5
Joined: Fri Feb 08, 2019 4:42 am

Re: GNR behemoth bug

Post by my_name_logic » Fri Aug 02, 2019 6:31 pm

Lyndi wrote:
Sun Jul 28, 2019 11:08 am
Can you post a load order? I checked this as well (and I'm running a load of mods) and it triggered flawlessly each time.
yeah its literally
falloutNV.esm
deadmoney.esm
honesthearts.esm
oldworldblues.esm
lonesomeroad.esm
gunrunnersarsenal.esm
fallout3.esm
anchorage.esm
thepit.esm
brokensteel.esm
pointlookout.esm
zeta.esm
caravanpack.esm
classicpack.esm
mercenarypack.esm
tribalpack.esm
taleoftwowastelands.esm
YUPTTW.esm

that's all i have in my load order

my_name_logic
Posts: 5
Joined: Fri Feb 08, 2019 4:42 am

Re: GNR behemoth bug

Post by my_name_logic » Fri Aug 02, 2019 6:33 pm

lazynick wrote:
Sun Jul 28, 2019 11:49 am
it works fine for me also, something is wrong with your load order. have you tried to load a save before the event and try again ?
every type i reload same thing happens bomb explodes and the buses are still there

my_name_logic
Posts: 5
Joined: Fri Feb 08, 2019 4:42 am

Re: GNR behemoth bug

Post by my_name_logic » Fri Aug 02, 2019 6:33 pm

RoyBatty wrote:
Sun Jul 28, 2019 11:49 pm
It's a mod.
???

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RoyBatty
Posts: 6433
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: GNR behemoth bug

Post by RoyBatty » Sat Aug 03, 2019 6:59 am

Are you using anything like collision meshes?
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