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Re: mod compatibility for ttw 3.2

Posted: Wed Apr 24, 2019 6:45 pm
by RoyBatty
A) Fine
B) Fine
C) Redundant, with its own issues
D) I use it

Re: mod compatibility for ttw 3.2

Posted: Sun Apr 28, 2019 5:30 pm
by gnarlyfingers
I am curious in what way the Collision Meshes mod is redundant. Does TTW edit those meshes, or do you mean that the mesh edits are useless?

Re: mod compatibility for ttw 3.2

Posted: Mon Apr 29, 2019 4:46 am
by RoyBatty
TTW fixes loads of meshes that will conflict with it, and eventually will fix all the meshes. It conflicts with a lot of things I've done already. It also has some broken meshes in them that MadAce isn't going to fix.

Re: mod compatibility for ttw 3.2

Posted: Sat Jun 29, 2019 3:24 pm
by lazynick
sorry for bothering again. is this one compatible ?
https://www.nexusmods.com/newvegas/mods ... escription

Re: mod compatibility for ttw 3.2

Posted: Sat Jun 29, 2019 7:19 pm
by RoyBatty
Mods that alter animations are not compatible.

Re: mod compatibility for ttw 3.2

Posted: Sun Jun 30, 2019 11:22 pm
by lazynick
ok thanks Roy.