mod compatibility for ttw 3.2

General help and troubleshooting.
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RoyBatty
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Re: mod compatibility for ttw 3.2

Post by RoyBatty » Wed Apr 24, 2019 6:45 pm

A) Fine
B) Fine
C) Redundant, with its own issues
D) I use it
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gnarlyfingers
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Re: mod compatibility for ttw 3.2

Post by gnarlyfingers » Sun Apr 28, 2019 5:30 pm

I am curious in what way the Collision Meshes mod is redundant. Does TTW edit those meshes, or do you mean that the mesh edits are useless?

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RoyBatty
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Re: mod compatibility for ttw 3.2

Post by RoyBatty » Mon Apr 29, 2019 4:46 am

TTW fixes loads of meshes that will conflict with it, and eventually will fix all the meshes. It conflicts with a lot of things I've done already. It also has some broken meshes in them that MadAce isn't going to fix.
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lazynick
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Joined: Wed Jan 27, 2016 2:33 pm

Re: mod compatibility for ttw 3.2

Post by lazynick » Sat Jun 29, 2019 3:24 pm

sorry for bothering again. is this one compatible ?
https://www.nexusmods.com/newvegas/mods ... escription

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RoyBatty
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Re: mod compatibility for ttw 3.2

Post by RoyBatty » Sat Jun 29, 2019 7:19 pm

Mods that alter animations are not compatible.
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lazynick
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Re: mod compatibility for ttw 3.2

Post by lazynick » Sun Jun 30, 2019 11:22 pm

ok thanks Roy.

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