Readius Compatibility Issues

General help and troubleshooting.
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0x2A
Posts: 4
Joined: Tue Nov 06, 2012 9:08 am

Readius Compatibility Issues

Post by 0x2A » Tue Nov 06, 2012 12:50 pm

The Official Pipboy Readius (v1-1-0) seems to cause crashing when the CG02 quest activates (at least that's what it seems like) in TTW (v1.1a). I think it has to do with receiving a Pipboy, which makes the Readius mad or something. Maybe it has abandonment issues. Anyway, really bad attempts at humor aside, I imagine a small patch would be really trivial. If someone doesn't beat me to it I might try, but I thought folks would like to know. I imagine it'd be really easy to get around just by disabling your Readius_NV.esp until after you've gotten your Pipboy, though.



0x2A
Posts: 4
Joined: Tue Nov 06, 2012 9:08 am

Derped around with it a bit.

Post by 0x2A » Wed Nov 07, 2012 6:11 am

Derped around with it a bit. Seems entirely due to having a Pipboy before running CG02 and having the Readius initialize on it. There was more to this post but I was wrong about the majority of it. Yay.



steviestevens
Posts: 108
Joined: Wed Sep 12, 2012 12:54 am

I already posted this in the

Post by steviestevens » Fri Nov 09, 2012 3:10 pm

I already posted this in the bug tracker. I also have a temp fix involving disabling it before doc Mitchell gives the pipboy again, it can be found in same bug tracker post.



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