Hey there!. When I started using TTW Demo version, I read somewhere that if you wanted to convert mods from FO3 to be used with TTW, you’ll have to change the master Fallout3.esm to FalloutNV.esm in FO3edit and later tick them on in FOMM. If those mods happened to use FOSE, you’d even have to open them in FNV GECK and recompile the scripts in order to increase the chance for them to work properly. I followed the instructions and most of the FO3 mods that I converted worked in TTW Demo version. I was able to open and even edit them in GECK, something I wasn’t able to do when I used to use RFCW.
There’s a useful utility called FNV Plugin Utility by ScripterRon, that allows you to merge plugins (ESP)
Thing is that this program only works with ESPS created with FNV GECK. I was happy to found out that once you saved the converted ESP with FNV GECK (with converted I mean with the master ESM changed) they immediately were compatible to be used with FNV Plugin Utiliy. I even merged some of the FO3 converted mods, and they worked flawlessly.
The issue now is that with the Alpha version of TTW I cannot open/edit converted FO3 plugins anymore with the GECK. I can tick them on in FOMM and they work great in the game, but I can’t edit them nor merge them. I’m aware that in the DEMO Version the FNV and FO3 get merged together as soon as you run the patches, and that TTW Alpha version leaves FNV resources alone, all the changes go to TaleOfTwoWastelands.esm
So, do you have any ideas of how to be able to edit the converted FO3 plugins with FNV GECK now?. I even tried to add FO3.esm and TaleOfTwoWastelands.esm to the converted F03 ESP in FO3edit, but it didn’t worked.
Thanks in advance for your help and attention!.