Broken Energy Weapon Sight

General help and troubleshooting.
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Broken Energy Weapon Sight

Post by TheZeroAspect » Mon Jan 30, 2023 8:00 am

I know TTW has overhauled the way many energy weapons iron sights work. I recently started using an old favorite weapon mod of mine, found here: ... escription

When aiming this weapon it uses the old FNV animation. The slight zoom in. But when I fire it plays the animation as if I was using a laser rifle with a sight. Then Quickly goes back to its zoomed position. But its not centered on the iron-sights, but the back of the rifle itself. So it obstructs all vision and becomes quite unusable when needing to aim. Is there a simple fix, edit, etc to remedy this issue? Or would making this compatible require a bit of elbow grease on my end?


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Re: Broken Energy Weapon Sight

Post by RoyBatty » Tue Feb 07, 2023 3:47 pm

You need to use nifskope and copy/paste an iron sight node into the weapon. Or alternatively, make an override esp and add "don't use 1st person ironsights" and "don't use 3rd person iron sights".

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