Broken Energy Weapon Sight

General help and troubleshooting.
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TheZeroAspect
Posts: 1
Joined: Mon Jan 30, 2023 7:43 am

Broken Energy Weapon Sight

Post by TheZeroAspect » Mon Jan 30, 2023 8:00 am

I know TTW has overhauled the way many energy weapons iron sights work. I recently started using an old favorite weapon mod of mine, found here:https://www.nexusmods.com/newvegas/mods ... escription

When aiming this weapon it uses the old FNV animation. The slight zoom in. But when I fire it plays the animation as if I was using a laser rifle with a sight. Then Quickly goes back to its zoomed position. But its not centered on the iron-sights, but the back of the rifle itself. So it obstructs all vision and becomes quite unusable when needing to aim. Is there a simple fix, edit, etc to remedy this issue? Or would making this compatible require a bit of elbow grease on my end?

Pictures: https://imgur.com/a/cUg5P1Z

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RoyBatty
Gary
Posts: 7711
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Broken Energy Weapon Sight

Post by RoyBatty » Tue Feb 07, 2023 3:47 pm

You need to use nifskope and copy/paste an iron sight node into the weapon. Or alternatively, make an override esp and add "don't use 1st person ironsights" and "don't use 3rd person iron sights".
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