I know TTW has overhauled the way many energy weapons iron sights work. I recently started using an old favorite weapon mod of mine, found here:https://www.nexusmods.com/newvegas/mods ... escription
When aiming this weapon it uses the old FNV animation. The slight zoom in. But when I fire it plays the animation as if I was using a laser rifle with a sight. Then Quickly goes back to its zoomed position. But its not centered on the iron-sights, but the back of the rifle itself. So it obstructs all vision and becomes quite unusable when needing to aim. Is there a simple fix, edit, etc to remedy this issue? Or would making this compatible require a bit of elbow grease on my end?
Pictures: https://imgur.com/a/cUg5P1Z
Broken Energy Weapon Sight
- RoyBatty
- Gary
- Posts: 7711
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Broken Energy Weapon Sight
You need to use nifskope and copy/paste an iron sight node into the weapon. Or alternatively, make an override esp and add "don't use 1st person ironsights" and "don't use 3rd person iron sights".
