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How exactly does the "Jury Rigging" perk work?

Posted: Fri Aug 12, 2022 10:53 pm
by XanthosGambit
I've been thinking about seeing if I can make a perk similar to "Jury Rigging" except for armor/clothing by reverse-engineering the way Obsidian implemented it.

Except I can't actually figure out how the perk knows what weapon can be repaired with a different one. There's no formlists that I can see, no scripts, nothing. The only thing in the perk's info is a check against the player's repair skill and an entry point for "Has Jury Rigging."

Re: How exactly does the "Jury Rigging" perk work?

Posted: Mon Aug 22, 2022 10:33 pm
by RoyBatty
Animation type for weapons.

For armors I think its light/medium/heavy.

Re: How exactly does the "Jury Rigging" perk work?

Posted: Sat Nov 19, 2022 1:51 am
by DBGTZ117
Do animation replacers break this?