I'm aware of the time scale command I'd like longer days, but I've heard rumors that changing the time scale can have unforeseen negative affects on some aspects of quests and the like. Any truth to this"? is it safe to experiment with different time scales?
thanks
Changing the time scale: a bad idea?
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Changing the time scale: a bad idea?
It highly depends on the mods you run. I had to use the time scale in my scripts in Radio Gaga. I've yet to see a problem with time scales no lower than 6. I normally run at 10 myself. I tested Radio Gaga with plain TTW3 down to 2 without issue, but I don't guarantee the game will work at 2 for more than brief moments. Like I said, I normally run at 10. I used to run at 6, but felt the days were too long at that point.
- Risewild
- Posts: 3213
- Joined: Mon Oct 01, 2012 9:14 am
Re: Changing the time scale: a bad idea?
The game's internal functions are tied to timescale.
I will quote Roy:
There's no safe way of changing the timescale
.
I will quote Roy:
I remember that changing timescale could/would break some quests but I can't remember which, so after a quick search, I found this post also by Roy:
And another post by Roy:
Changing timescale could/would also cause crashes in Doc Mitchells house at the start of New Vegas, would also cause crashes at the start of Broken Steel (mentioned by Roy in that quote up there), Honest Hearts, Lonesome Road, also a quest for the NCR (when Kimball is about to arrive or something like that). And these are only the ones I could remember from the top of my head.
There's no safe way of changing the timescale

Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.
- Join our Discord Server.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Changing the time scale: a bad idea?
in the game console: "set TimeScale to 10"

I look at this as a "well, if you do this and have a problem, we aren't going to help since you're not following the rules." I'm fine with that since I know how to deal with my problems myself. Other people will need to abide by this rule in case they need help somewhere down the line. I've personally never seen a problem, but that doesn't mean there isn't one in my game - I just didn't notice it at the time it occurred. I personally programmed my mod that uses time to work properly regardless of the timescale, and tested it thoroughly. Other mod authors almost certainly have not. So it's mostly a crap-shoot, one which the TTW authors are simply not going to deal with. They have enough issues with problems in the stock operation of the game, never mind changing one of the fundamental characteristics of the game.
-
- Posts: 3
- Joined: Sun Jul 10, 2022 4:58 am
Re: Changing the time scale: a bad idea?
So what about changing timescale back to normal before critical moments and playing at 10-20 the rest of the time--would that work?
- Risewild
- Posts: 3213
- Joined: Mon Oct 01, 2012 9:14 am
Re: Changing the time scale: a bad idea?
No, the game has too much stuff depending on the timescale running in the background too.Sir_Schadenfreude wrote: ↑Sun Aug 14, 2022 8:11 pmSo what about changing timescale back to normal before critical moments and playing at 10-20 the rest of the time--would that work?

Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.
- Join our Discord Server.