[Req] Millenia Weapon replacers TTW Compatible.

General mod discussion and requests.
Cheezey Bacon
Posts: 3
Joined: Thu Apr 25, 2019 1:05 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by Cheezey Bacon » Mon Sep 20, 2021 8:35 pm

johnyonghwang1 wrote:
Sun Sep 19, 2021 9:21 am
Cheezey Bacon wrote:
Tue Sep 14, 2021 11:21 am
i have managed to do it for you mate the only thing is i used the WRT for the 10mm guns instead as it matched the other textures used better

To use my patches you will need to download and install these flies

HK G3SG1 (the optional ttw archive not the main)
https://www.nexusmods.com/newvegas/mods/51087

Combat Shotgun replacer (i used the fallout 3 one so go with that)
https://www.nexusmods.com/fallout3/mods/18506

AK-47 replacer (again this is for fallout 3 but go with it)
https://www.nexusmods.com/fallout3/mods/18481

Mauser C96 replacer (you know the deal by now fallout 3 mod)
https://www.nexusmods.com/fallout3/mods/18401

Weapon Retexture Project - WRP (main file, hotfix, and ttw patch)
https://www.nexusmods.com/newvegas/mods/38285?tab=files

now install my patches and replace the esp' s with my ones
https://drive.google.com/file/d/128t1i4 ... sp=sharing

Congratulations your done! also i renamed the weapons all back to vanilla for you aswell like requested so its as lore friendly as i can make it.

Disclamer i did not make any of these files i just edited the esp's so i will not be making a version that doesnt require you to download the original mods (unless i get permission)
The only one properly functioning is HK G3SG1. The rest doesn't even function properly. The Mauser just fires without any ammo. The shotgun can't aim and doesn't holster properly. WRP should be fine. AK-47 doesn't even work at all.
Thats odd this is my first mod never tried this before sorry they all work in my game and i literaly have no idea how to help you. Use this as a wip or not it is definatley rough but the others in the thread seem to be doing it properly so i think your best bet is to wait keep checking back and see what there up to from time to time sorry it didnt work for you

johnyonghwang1
Posts: 7
Joined: Fri Nov 02, 2018 1:23 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by johnyonghwang1 » Sat Oct 02, 2021 12:22 pm

InsanePlumber wrote:
Mon Sep 20, 2021 7:43 am
RoyBatty wrote:
Fri Sep 17, 2021 12:26 am
... however I will only share with someone who I know is dedicated to finish the project and do it correctly ...
I'd love to take care of it.

I just don't understand one thing "or add the PRN" so please explain.

EDIT
I've already figured out what's going on (PRN), at least i think so. :)
As I correctly understand it is about the entry in NiStringExtraData.
Thanks, please do it :)

User avatar
LordChauncy
Posts: 3
Joined: Thu Oct 21, 2021 1:23 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by LordChauncy » Thu Oct 21, 2021 8:13 pm

As long as you aren't planning on using iron sights (ADS) or any of the new weapon mods for FO3 weapons that TTW adds, this is (theoretically) doable in the GECK.
Problem is its kind of time consuming and not fully realizable.
Millenia's combat shotgun and Chinese pistol don't have the necessary meshes for the Mods that both of these guns now have in TTW.
The Chinese pistol has an extended magazine mod which I don't believe Millenia's version has.
Similarly the combat shotgun in TTW has a carbon fiber stock and a reflex site that the HD version don't have either.
Also the Fallout 3 AK-47 replacer doesn't have any mods so you would be better off using the FNV version but again its not a 1 to 1 trade off of meshes available to the mods available in TTW (shortened barrel for example, which I guess could use the AKs-74u...)
As for the infiltrator the GSG comes stocked so that would make the stock mod that exists in TTW now pointless.

I ran into these problems while I was modding my game for TTW in GECK where possible I used Millenia's textures where I could. I even grabbed some off the assets from WME and WMX that are converted to use those meshes and textures. I didn't touch the combat shotgun, Chinese pistol, Chinese assault rifle, or vanilla assault rifle as I couldn't find corresponding assets to replace the weapon mod textures with.

The good news is you are playing TTW which means you know how to follow a tutorial so my recommendation is learn to use the GECK and customize this yourself, because while what you are asking for is not 100% possible you could get close.

The problem I (or I think anyone) would have in undertaking this request is that in order to get what you are asking for it would require "breaking" a good deal of other things in your game, or would require a great deal of work in Blender, Nifskope, and possibly photoshop to create the necessary assets. Not to mention they still would need to be converted to use with iron sights. Which is why I recommend you undertake this as you know what is and isn't an acceptable trade off in achieving your own personal vision of the wastes.

Its not that difficult to learn and you will get exactly what you want. I found myself in a similar situation when FO3 was the latest fallout game and as soon as I found out about the GECK I downloaded it and proceeded to break the game like a big dumb idiot :)
Eventually though I found some good tutorials and now I only break the game 50% of the time.
No but seriously tools like the GECK and such expand the sandbox you get to play in by so much I highly recommend you check them out.

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