FONV Companion Mods

General mod discussion and requests.
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elle
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Joined: Mon Nov 30, 2020 2:10 am

FONV Companion Mods

Post by elle » Sun Dec 06, 2020 6:22 am

hi,

i was wondering if you guys have had any problems using companion mods(made for nv) with 3.2.x? i wanted to try either of these two:

Sunny Smiles Companion
Improved Sunny Smiles Companion

thank you in advance.

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RoyBatty
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Re: FONV Companion Mods

Post by RoyBatty » Sun Dec 06, 2020 4:31 pm

As long as they don't edit the start up quest in Doc Mitchell's they should be fine.
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elle
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Re: FONV Companion Mods

Post by elle » Sun Dec 06, 2020 8:14 pm

oh okay that's awesome to know, thank you!

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elle
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Re: FONV Companion Mods

Post by elle » Mon Dec 07, 2020 4:06 am

okay so i ended up using this version of the sunny companion mods. it works nicely in terms of compatibility with 3.2.x as far as i can tell. :P

i'm not sure if many people use that mod but, i thought i'd just leave this here for future reference. it has this quirk where every now and then sunny would break stealth, run around and scream stuff like "hey, i'm not part of this!" and "whoa, what's going on?" which is super annoying.

removing the observe combat behaviour flag from her standard follower packages fixes it.

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