Is Legacy of X13 compatible with TTW?

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clapclap
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Is Legacy of X13 compatible with TTW?

Post by clapclap » Wed Mar 27, 2019 12:08 am

Does anyone here know if the Legacy of X13 (https://www.nexusmods.com/newvegas/mods/42911) is compatible with TTW? As far as I cant tell from reading the description there should be no conflicts between this mod and TTW, however I though I should ask before installing the mod.

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RoyBatty
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Re: Is Legacy of X13 compatible with TTW?

Post by RoyBatty » Wed Mar 27, 2019 3:57 am

Hard to say without looking in FNVEdit, which is pretty much standard practice with TTW.
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clapclap
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Re: Is Legacy of X13 compatible with TTW?

Post by clapclap » Wed Mar 27, 2019 9:39 am

RoyBatty wrote:
Wed Mar 27, 2019 3:57 am
Hard to say without looking in FNVEdit, which is pretty much standard practice with TTW.
So, loaded both plugins in FNEdit, and the only conflicts I could locate where in the scripts branch where Legacy of X13 overwrites the quest, bark and objectbackup script, which I assume are par for the course as LX13 makes changes to the quest and stats and workbench recipes. I'm gonna make a patch for legacy and keep the changes that TTW makes to the scripts and see how much it breaks the mod. But seeing as It doesn't seem to change something potentially gambreaking I will probably just keep it as is and let LX13 overwrite TTW.

It still I'm relieved I'm modding TTW with MO2, it really makes testing mods a breeze.

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RoyBatty
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Re: Is Legacy of X13 compatible with TTW?

Post by RoyBatty » Wed Mar 27, 2019 6:10 pm

I'll look at it, doesn't sound too complex and let you know what you need to do.
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RoyBatty
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Re: Is Legacy of X13 compatible with TTW?

Post by RoyBatty » Wed Mar 27, 2019 6:27 pm

The patch is easy, you just need to forward the health percentage fixes into the scripts. There's also an "Else" with a random check > 33 which is useless that can be removed. You can compare the scripts in a tool like beyond compare to see what I mean.

Later I'll be fixing the stealth suit script to work properly in hardcore and not spam stimpaks.
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clapclap
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Re: Is Legacy of X13 compatible with TTW?

Post by clapclap » Thu Mar 28, 2019 2:57 am

RoyBatty wrote:
Wed Mar 27, 2019 6:27 pm
The patch is easy, you just need to forward the health percentage fixes into the scripts. There's also an "Else" with a random check > 33 which is useless that can be removed. You can compare the scripts in a tool like beyond compare to see what I mean.

Later I'll be fixing the stealth suit script to work properly in hardcore and not spam stimpaks.

Ah thanks for the advice RoyBatty. You are a real life saver.

dellar10
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Re: Is Legacy of X13 compatible with TTW?

Post by dellar10 » Wed Dec 02, 2020 11:30 pm

Hey clapclap, did you end up making a patch for the mod? If yes, would you share it?

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