3.2 Mod Conversion Requests

General mod discussion and requests.
Cyberman
Posts: 6
Joined: Tue Apr 02, 2019 2:50 pm

Re: 3.2 Mod Conversion Requests

Post by Cyberman » Tue May 14, 2019 12:17 am

Has anybody converted My home is your home?

gnarlyfingers
Posts: 22
Joined: Mon Nov 19, 2018 6:28 pm

Re: 3.2 Mod Conversion Requests

Post by gnarlyfingers » Wed May 15, 2019 6:57 pm

That was unreliable even in the previous TTW version.

JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.

Cyberman
Posts: 6
Joined: Tue Apr 02, 2019 2:50 pm

Re: 3.2 Mod Conversion Requests

Post by Cyberman » Thu May 16, 2019 12:07 am

gnarlyfingers wrote:
Wed May 15, 2019 6:57 pm
That was unreliable even in the previous TTW version.

JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
for that mod, do I need a TTW patch?

Death_Reaper56
Posts: 95
Joined: Thu Nov 15, 2018 4:04 am

Re: 3.2 Mod Conversion Requests

Post by Death_Reaper56 » Thu May 16, 2019 12:51 am

gnarlyfingers wrote:
Wed May 15, 2019 6:57 pm
That was unreliable even in the previous TTW version.

JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
Pretty sure that isnt actually setting a home where you can fire your follower's to and is more of a go there and wait.

Death_Reaper56
Posts: 95
Joined: Thu Nov 15, 2018 4:04 am

Re: 3.2 Mod Conversion Requests

Post by Death_Reaper56 » Thu May 16, 2019 12:51 am

Cyberman wrote:
Thu May 16, 2019 12:07 am
gnarlyfingers wrote:
Wed May 15, 2019 6:57 pm
That was unreliable even in the previous TTW version.

JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
for that mod, do I need a TTW patch?
No.Works right out of the box with TTW.

gnarlyfingers
Posts: 22
Joined: Mon Nov 19, 2018 6:28 pm

Re: 3.2 Mod Conversion Requests

Post by gnarlyfingers » Thu May 16, 2019 4:24 am

Death_Reaper56 wrote:
Thu May 16, 2019 12:51 am
gnarlyfingers wrote:
Wed May 15, 2019 6:57 pm
That was unreliable even in the previous TTW version.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
Pretty sure that isnt actually setting a home where you can fire your follower's to and is more of a go there and wait.
True, JIP CCC's "set home" isn't a thorough solution, just something that works, so the need for a reliable "My Home is Your Home" still exists.

catofriddles
Posts: 25
Joined: Wed Feb 06, 2019 11:57 pm

Re: 3.2 Mod Conversion Requests

Post by catofriddles » Thu May 16, 2019 4:51 am

Has anyone converted "Hologram Pip-Boy 3000 Enriched - Holographic Wristband Replacer Addon" for TTW 3.2?

There's two versions

New Vegas: https://www.nexusmods.com/newvegas/mods/58968

Fallout 3: https://www.nexusmods.com/fallout3/mods/21133

I've tried installing/converting the files with the TTW script, but there's some portions of the code that don't seem to work.

Cyberman
Posts: 6
Joined: Tue Apr 02, 2019 2:50 pm

Re: 3.2 Mod Conversion Requests

Post by Cyberman » Thu May 16, 2019 5:23 pm

Death_Reaper56 wrote:
Thu May 16, 2019 12:51 am
Cyberman wrote:
Thu May 16, 2019 12:07 am
gnarlyfingers wrote:
Wed May 15, 2019 6:57 pm
That was unreliable even in the previous TTW version.

JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
for that mod, do I need a TTW patch?
No.Works right out of the box with TTW.
thanks

Kat
Posts: 2
Joined: Wed Jun 03, 2020 2:00 am

Re: 3.2 Mod Conversion Requests

Post by Kat » Mon Jun 15, 2020 6:14 am

I would love for someone to make a TTW - No sleeve no shirt. The mod creator originally made it for Fallout 3 and all its dlc, then made a conversion to Fallout New Vegas and all its dlc that left out armors that were in 3 that aren't in NV and added armor from NV that wasn't in 3, and of course dropped all of 3s dlc. I messaged the author and he said he didn't mind if I tried but I've never modded before. I want to combine the Fallout 3 version and all the updates with the Fallout New Vegas version and make on TTW version. He also has a mod that lets npcs spawn with his armor, so I wanted to combine Fallout 3 npcs with the fallout NV npc and all it's upates to one TTW npc version; it's set so that some characters are definitely yes and some are definitely no and most nameless settlers are random. Or maybe instead of splitting the main file from the npc file like originally done combine those too so it's just one TTW NSNS file.

So if someone could do this or help me do this please let me know, that would be awesome.

Fallout 3 NSNS
https://www.nexusmods.com/fallout3/mods/14506

Fallout 3 NSNS NPC
https://www.nexusmods.com/fallout3/mods/14693

Fallout NV NSNS
https://www.nexusmods.com/newvegas/mods/36565

Fallout NV NSNS NPC
https://www.nexusmods.com/newvegas/mods/39820

sugarpunk
Posts: 1
Joined: Sat Apr 13, 2019 4:06 pm

Re: 3.2 Mod Conversion Requests

Post by sugarpunk » Mon Jun 15, 2020 10:17 pm

Is Risewild's "Reading is Learning" mod that changed book textures going to be updated for 3.2? I really enjoyed that mod back in 2.9.4. (I think that's the name? I couldn't find a copy of it on my external HDD to try and update it myself.)

If it's not to be updated, thanks for making it anyway!

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