Mod Requests TTW

General mod discussion and requests.
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RoyBatty
Gary
Posts: 7259
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Mod Requests TTW

Post by RoyBatty » Sat Feb 15, 2020 10:45 pm

At some point, I hate making mod descriptions.
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KeyC0de
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Re: Mod Requests TTW

Post by KeyC0de » Sun Feb 16, 2020 3:56 pm

ahaha That's what you're worried about? Mod descriptions? Come on..

Can you please share it through dropbox? I want to check if it's really working in my game (I have only 45 mods installed; it should).

If not then fine, share/release it whenever you want/can.

Edit: A question. If I follow your guide here: viewtopic.php?t=6525 I should be able to convert such mods for use in TTW right? Does this particular mod have specific peculiarities that I should also take into account?

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Mod Requests TTW

Post by RoyBatty » Mon Feb 17, 2020 2:39 am

I can post it, will do like tomorrow. Also yes, I seriously hate making mod description on nexus, they force you to.

It has navmeshes, and many of them were broke I had to fix or undelete.
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KeyC0de
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Re: Mod Requests TTW

Post by KeyC0de » Mon Feb 17, 2020 3:00 am

Ah navmeshes I see. Ok no rush, post it whenever. That was a good mod; I remember playing with it years ago. Thank you for fixing it for TTW. At least, now people can hopefully enjoy using it in TTW as well.

pharaon3
Posts: 47
Joined: Sat Nov 24, 2018 4:18 am

Re: Mod Requests TTW

Post by pharaon3 » Wed Feb 19, 2020 9:20 pm

Please Roy, can you post Metro Carriage Interiors?

Even with a minimal description. After all the concept is simple and already explained in the original Fallout 3 mod page.

Death_Reaper56
Posts: 148
Joined: Thu Nov 15, 2018 4:04 am

Re: Mod Requests TTW

Post by Death_Reaper56 » Thu Feb 20, 2020 3:36 am

He'll post it when he's ready to.Be patient.

SuperJali
Posts: 1
Joined: Mon Apr 06, 2020 4:43 am

Re: Mod Requests TTW

Post by SuperJali » Tue Apr 07, 2020 3:02 pm

Not sure if this has been requested before but I would LOVE a TTW conversion of:

「Radiation visual effects」 https://www.nexusmods.com/fallout3/mods/13938?tab=posts

I think it's beyond my skill or confidence to even attempt, but this was always one of my favorite Fo3 mods and would love to be able to use it with TTW!

ZippoMoon
Posts: 8
Joined: Sat Dec 14, 2019 8:45 pm

Re: Mod Requests TTW

Post by ZippoMoon » Tue Aug 25, 2020 3:30 am

Could someone please make an updated version of Sonogu's Alien Power Module Crafting - TTW?

https://www.nexusmods.com/newvegas/mods/61624

boe35
Posts: 6
Joined: Wed Jun 23, 2021 7:00 am

Re: Mod Requests TTW

Post by boe35 » Wed Jun 23, 2021 7:47 pm

Hey can anyone convert this mod for Charon? It fixes the bug where he wont use any other weapon other than the shotgun he uses to kill Ahzrukhal.
Charon Scene Shotgun Fix
https://www.nexusmods.com/fallout3/mods/21325?tab=files

These too if you can...

Scavanger Armors
https://www.nexusmods.com/fallout3/mods/10228

Raider Combat Armors
https://www.nexusmods.com/fallout3/mods/11880

Wasteland Soldier armor
https://www.nexusmods.com/fallout3/mods/17638

Handy Companions
https://www.nexusmods.com/fallout3/mods/21651

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Colonel_Campbell007
Posts: 47
Joined: Wed Jun 16, 2021 7:04 am

Re: Mod Requests TTW

Post by Colonel_Campbell007 » Tue Jun 29, 2021 11:37 pm

boe35 wrote:
Wed Jun 23, 2021 7:47 pm
Hey can anyone convert this mod for Charon? It fixes the bug where he wont use any other weapon other than the shotgun he uses to kill Ahzrukhal.
Charon Scene Shotgun Fix
https://www.nexusmods.com/fallout3/mods/21325?tab=files

These too if you can...

Scavanger Armors
https://www.nexusmods.com/fallout3/mods/10228

Raider Combat Armors
https://www.nexusmods.com/fallout3/mods/11880

Wasteland Soldier armor
https://www.nexusmods.com/fallout3/mods/17638

Handy Companions
https://www.nexusmods.com/fallout3/mods/21651
Dude, you posted this every where....

The armor ones are really simple to do yourself. We'll use the Wasteland Soldier Armor as an example....
SpoilerShow
1) Unzip the Wasteland Soldier file and place the meshes and textures folder in your FNV data folder. Ignore the esp. We don't need it.
2) Open the Geck. Check all the required .esms for ttw. (FNV and all DLCs, FO3 and all DLCs TaleOfTwoWastelands and YUPTTW). Click Ok. Wait for it to load.
3) Wait a bit longer....
4) Once it's loaded, click the + symbol next to Item then click on armor.
5) In the list on the right, double click ArmorCombat
6) For the ID: Change it to something else, as long as it's unique. For the Name: Name it Wasteland Soldier Light(this is what appears in-game) Click OK then Yes to create a new form.
7) Open the armor you just made and under Male Biped Model click edit then click edit again on the next window that pops up. Navigate to meshes/armor/ghouls/wasteland soldier/wastelandsoldierlight_m.nif. Click on it, then click open then Ok. Do the same for the Female Biped Model only this time choose wastelandsoldierlight_f.nif for the female version(generally, male variants end with m, female with f).
8) Customize the Weight, Health(durability), DT(ignore DR) etc to your liking.
9) When your satisfied, click Ok then click Data from the toolbar at the top, then Save. Name it whatever.
10) Under world space in the Cell View tab, click the drop-down list and select Wasteland. In the list below click the first entry then press the V key. Vault101Ext should be highlighted. Double click it and once it's loaded drop your new armor somewhere(press F to drop it to the ground) Save again and try it out in-game.

If you want to buy it from a merchant, look up how to set that up on the GeckWiki(basically, you drop it in a new(unique) container, place that container somewhere in-game where no NPCs can reach, and set the owner to whichever vendor you want to sell it).

Lastly, if you actually DO this and plan to use it in your game, I'd highly suggest watching a vid or two on how to use xEdit as the Geck will constantly add unwanted edits to your plugins. You can use xEdit to remove them.
This was just sorta off the cuff. I'm not an experienced modder or anything; just some random guy who plays around with the Geck, so I may have forgot something. But my point is, for FO3 mods that just add armor it's really easy to do it yourself and can be done quickly.

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