Mod Requests TTW

General mod discussion and requests.
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Crygreg
Posts: 15
Joined: Sat Nov 03, 2018 5:53 pm

Mod Requests TTW

Post by Crygreg » Sun Nov 11, 2018 9:16 am

Hi there!

I'm not good at modding/making a patch, so I wanted to share a mod list of mine, which someone, who has the time, can make compatible with TTW. I would appreciate it. Others too.
So, first thing off: It could be that especially the New Vegas mods are already compatible/don't touch TTW.
Here's the list:

- Project Nevada
- Project Nevada Extra Options
- Project Nevada Rebalance
- EVE
- EXE
- RobCo Certified
- Solid Project
- UIO & Vanilla UI Plus (but I think a compability patch is really not neccesary here)
- Weapon Retexture Project (Fallout 3 & Fallout New Vegas)
- Ambient Wasteland 2
- AWOP (NV patch already included)
- D.C. Interiors (already in work)
- Armour Repair Kits
- Decrucifixion
- DYNAVISION 3
- Electro City
- Streetlights (Fo3)
- Enclave - Vertibird Crash Sites
- QRNVR3 - Qwinn's Refined New Vegas Redesigned 3
- Fallout 3 Redesigned
- Flashlight NVSE
- FPS hold breath
- Gas pumps New Vegas
- Goodsprings Reborn
- Primm Reborn
- Novac Reborn
- Interior Lightning Overhaul
- Mojave Express Expanded
- Mojave Music Radio eXpanded
- GNR Enhanced
- More Perks (I think there was also another Perk mod for 2.9.4b but I don't remember)
- Music Recovery
- Fallout 3 Uncut
- Fallout NV Uncut 1-7
- Wasteland Flora Overhaul (Fo3: Dead Edition ; FNV: Dead/Fertile Edition)
- Weapon Mods Expanded
- Willow
- YUP (Included with TTW)
- Expanding Megaton Project
- Megaton Walkway
- Megaton Entrance Fortified
- Point Lookout Reborn
- Megaton Storage Shack
- Rivet City Merchants (1&2)
- some other famous Fallout 3 Quest mods

Like I said, it's huge but I think the mods that only alter New Vegas and not the gameplay of the game don't need patches.
But RoyBatty has to tell. :/
Last edited by Crygreg on Sun Nov 11, 2018 1:09 pm, edited 1 time in total.

cryptc
Posts: 5
Joined: Thu Sep 13, 2018 6:18 am

Re: Mod Requests TTW

Post by cryptc » Sun Nov 11, 2018 12:46 pm

My favorite mod I'm missing is Mobile Truck Base - https://www.nexusmods.com/newvegas/mods/60184

psychowookiee9
Posts: 2
Joined: Wed Sep 12, 2018 11:16 pm

Re: Mod Requests TTW

Post by psychowookiee9 » Sun Nov 11, 2018 4:36 pm

I know these are huge, but so it's out there, perhaps Mothership Zeta Crew and Vault 101 revisited.

enomed
Posts: 4
Joined: Fri Sep 28, 2018 2:31 am

Re: Mod Requests TTW

Post by enomed » Sun Nov 11, 2018 4:54 pm

Hi, I wanted to stop by and let you know that a few of these might actually be fine to play without needed conversion.
For example: EXE, solid project, AWOP with the nvpatch will be fine, electro city shouldnt cause any problems, primm, novac goodsprings reborn should be fine, YUP is not needed as i think that ttw has its own version, interior lighting overhaul might work fine, dynavision should be good, robco certified might work as well, I think overhauls to merchants were done in ttw, not too sure what kind of overhauls but they should vendor proper items. flash light should already work.

Crygreg
Posts: 15
Joined: Sat Nov 03, 2018 5:53 pm

Re: Mod Requests TTW

Post by Crygreg » Sun Nov 11, 2018 5:12 pm

Ah, good to know. Thx!
Yeah, I'm playing with the Reborn mods, as well as AWOP with patch, Solid Project, EXE and so on. Good to know that some others work too.

Does someone know if there will be a patch for Fallout 3 Redesigned & QWNVR3? (Qwinn's New Vegas Redesigned 3)

Bottletopman
Posts: 68
Joined: Thu Jan 05, 2017 12:28 am

Re: Mod Requests TTW

Post by Bottletopman » Sun Nov 11, 2018 5:16 pm

enomed wrote:
Sun Nov 11, 2018 4:54 pm
YUP is not needed as i think that ttw has its own version
Yep, TTW 3.2 has a master that goes by the filename of YUPTTW.esm.
tp for my bunghole?

Alphaomega1115
Posts: 1
Joined: Sun Nov 11, 2018 11:10 pm

Re: Mod Requests TTW

Post by Alphaomega1115 » Mon Nov 12, 2018 3:14 am

You have Willow on the list, but does it actually need anything changed?

Crygreg
Posts: 15
Joined: Sat Nov 03, 2018 5:53 pm

Re: Mod Requests TTW

Post by Crygreg » Mon Nov 12, 2018 11:45 am

I don't think so, I'm using it and it works. But who knows.

seancdaug
Posts: 6
Joined: Mon Nov 12, 2018 5:37 am

Re: Mod Requests TTW

Post by seancdaug » Mon Nov 12, 2018 10:13 pm

So, er, what is the situation with Project Nevada compatibility? I figure that not all of its features and modules are compatible sans patch: I wouldn't expect the equipment module to function properly, for instance. But my main interest has always been in the rebalance module: configurable leveling, tweaked movement speed, timescale and primary needs tweaks, etc. Will that work? It mostly did, in my experience, in TTW 2.9.x. Has that changed at all?

Necro
Posts: 6
Joined: Tue Nov 13, 2018 8:47 am

Re: Mod Requests TTW

Post by Necro » Tue Nov 13, 2018 9:07 am

seancdaug wrote:
Mon Nov 12, 2018 10:13 pm
So, er, what is the situation with Project Nevada compatibility? I figure that not all of its features and modules are compatible sans patch: I wouldn't expect the equipment module to function properly, for instance. But my main interest has always been in the rebalance module: configurable leveling, tweaked movement speed, timescale and primary needs tweaks, etc. Will that work? It mostly did, in my experience, in TTW 2.9.x. Has that changed at all?
Would like to know this too.

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