Mod Requests TTW

General mod discussion and requests.
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Burnley
Posts: 3
Joined: Mon Apr 08, 2019 1:48 pm

Re: Mod Requests TTW

Post by Burnley » Mon Apr 15, 2019 3:23 pm

Hello there! i wanna ask if someone can do a conversion of [FNV] natural waters for ttw [url]https://www.nexusmods.com/newvegas/mods/54775[url] i use it on ttw the mod works but is green...

that`s all :D

catofriddles
Posts: 25
Joined: Wed Feb 06, 2019 11:57 pm

Re: Mod Requests TTW

Post by catofriddles » Mon May 20, 2019 4:57 am

I've been hoping to get this one to work with TTW, but it seems it's beyond my ability.

Hologram Pipboy 3000 Enriched: https://www.nexusmods.com/newvegas/mods/58968/

It seems to work fine in vanilla New Vegas, but the scripts dont seem to run in TTW.

KeyC0de
Posts: 1
Joined: Sun Dec 01, 2019 8:49 pm

Re: Mod Requests TTW

Post by KeyC0de » Mon Dec 02, 2019 1:25 am

RoyBatty wrote:
Fri Feb 08, 2019 3:02 pm
I've done Metro Carriage Interiors already, I will release it soon.

Remember you need to get permissions from the authors before you can post conversions.

No one has done those yet, most stuff needs quite a bit of work.
Have you released it yet?

Regards.

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Risewild
Posts: 2811
Joined: Mon Oct 01, 2012 9:14 am

Re: Mod Requests TTW

Post by Risewild » Mon Dec 02, 2019 2:57 am

KeyC0de wrote:
Mon Dec 02, 2019 1:25 am
Have you released it yet?

Regards.
Roy retired from modding. So he never finished it.
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jlf65
Posts: 1165
Joined: Wed Aug 10, 2016 9:10 pm

Re: Mod Requests TTW

Post by jlf65 » Mon Dec 02, 2019 3:03 pm

catofriddles wrote:
Mon May 20, 2019 4:57 am
I've been hoping to get this one to work with TTW, but it seems it's beyond my ability.

Hologram Pipboy 3000 Enriched: https://www.nexusmods.com/newvegas/mods/58968/

It seems to work fine in vanilla New Vegas, but the scripts dont seem to run in TTW.
I looked at this, and the reason it doesn't start is that like a number of NV mods, it's checks to see if you're done talking to the Doc first. He gives you the pip boy, but instead of looking for the pip boy, they check the NV main quest status. If you change the script to check for a pip boy instead, it works just fine... maybe. This is one of the pip boy replacer mods that don't just change the mesh and/or texture, it replaces the pip boy altogether. As such, it will probably have problems with Tranquility Lane, where the pip boy gets removed, then added back later. It's recommended to not use mods like that, but if you do, turn them off before entering vault 112, and then turn it back on after leaving.

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