Does the GECK have a crash log?

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Bottletopman
Posts: 115
Joined: Thu Jan 05, 2017 12:28 am

Does the GECK have a crash log?

Post by Bottletopman » Fri Nov 12, 2021 1:20 pm

Looking at falloutnv_error.log there's nothing I can seem to find that's related to a crashing issue I have when entering a specific cell/worldspace; exiting the new vegas medical clinic, I head east, and as I just get to the kerb of the road immediately east of the clinic the game just crashes. But nothing in falloutnv_error.log shows anything even remotely related and the geck also crashed when I tried to visit that same cell. Seems like it could potentially be a mesh somewhere that's causing this, but it's so much harder without a log telling me what's actually happening. Does the GECK have a crash log? I can't seem to find any.

update: ok so I found out that it was a sniper rifle mesh that I messed around with causing the crash...wish the log showed that though
tp for my bunghole?

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RoyBatty
Gary
Posts: 7277
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Does the GECK have a crash log?

Post by RoyBatty » Tue Nov 16, 2021 10:18 pm

CobbCrashLogger, you must uninstall NVAC when using it.

However to find specific meshes that crash the game, you really need to run the game under x32dbg
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