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Re: Bugs encountered so far

Posted: Wed Apr 29, 2020 2:41 am
by RoyBatty
weird how

and just wait a bit for nadine, she always shows up for me.

Re: Bugs encountered so far

Posted: Tue May 12, 2020 5:18 pm
by SeBauT
Hi guys.
Thanks for all the effort in all these years putted in this project. It's very cool having two games in one.
Anyway, i wanna report two bugs i encountered so far:
  • That infinite XP from Point Lookout repairing the machine in that Moonshine river house. But i saw the entire thread and that's reported.
  • I saw that comment about Raul's don't repair equipment in his shack. I have the same problem.
  • For some weird reason, i can't buy a last implant in New Vegas Medical Clinic. Usanagi says i brought all (having unmodified 9 in Endurance, elevated from 8 thanks for completing Lonesome Road
Anything else runs fine & good.
I only need confirm if at least the first problem is from YUPTTW, since in my past playthroughs, i always used that Raul ability before picking juggy rigger perk later in the game.
There's is my load order:

Code: Select all

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Functional Post Game Ending.esm
DCStreet.esm
Tenpenny Tower Quest - Redux.esm
Rebuild the Capitol.esm
TTW Reputations.esm
TTW Tell Dad About Jonas.esp
TTW Perks and Traits.esp
TTW Radios.esp
TTW_ArmorExpansion.esp
TTW_PerkPerLevel.esp
TTW Lone Courier Dialouge - DC Origins.esp
FuckableCompanions_TTW.esp
Fallout3EndingRestored.esp
JustModsAssorted.esp
Project Reality Footsteps.esp
Delay DLC - TTW.esp
GobHappyEnding.esp
CompanionDLCAccess_Lite.esp
Immersive Minigames.esp
Tutorial Killer.esp
Vanilla UI Plus.esp
The Mod Configuration Menu.esp
That'll be all.

Re: Bugs encountered so far

Posted: Wed May 13, 2020 4:23 am
by RoyBatty
Implant issue has been fixed.

I still need to check Raul, I will in the next few days as I try to complete NV.

Re: Bugs encountered so far

Posted: Tue May 19, 2020 2:17 pm
by pharaon3
I found a tiny little bug, but don't know if already fixed in v3.3.

Dialog topic record 0010B753, about running out of ammo for Varmint Rifle during Sunny Smiles "tutorial":
Condition #1 checks if player has run out of 5.56mm instead of .22LR.

Re: Bugs encountered so far

Posted: Tue May 19, 2020 9:10 pm
by RoyBatty
Raul is fixed, both him going to his shack, and also being able to repair at his shack and underworld.

.22LR check was fixed already, I think darth discovered that one. Thanks though!

Re: Bugs encountered so far

Posted: Fri May 22, 2020 8:11 am
by senegalparrot
Not sure it's a bug or reported but...
Using the alien blaster near the ufo wrekage (where we start Zeta)
counts towards GRA curios and relics challenge.
Since it's not a wild wasteland exclusive unique item anymore I think you should address it.

Re: Bugs encountered so far

Posted: Fri May 22, 2020 9:34 pm
by RoyBatty
Fixed, thanks.

Re: Bugs encountered so far

Posted: Sun May 24, 2020 2:36 pm
by pharaon3
These may already been fixed, but still...

Varmint Rifle and Ratlslayer records both show "5.56mmRifleBulletProjectile" under "DNAM - Projectile"

Varmint Rifle shows "No Dismember/Explode" under "DNAM - On Hit", while Ratslayer shows "Dismember Only", but this may well be not a bug I suppose.

Re: Bugs encountered so far

Posted: Wed May 27, 2020 2:57 am
by t364974
WithAmmoPlasmaPistolBoS, *Enclave0, *Outcast, and *Talon include drained MF cells rather than drained energy cells. Unplayable.

Re: Bugs encountered so far

Posted: Wed May 27, 2020 9:07 am
by RoyBatty
Fixed, thanks.