Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Post Reply
legend-status95
Posts: 3
Joined: Mon Nov 19, 2018 2:46 am

Re: Bugs encountered so far

Post by legend-status95 » Sat Nov 24, 2018 10:26 pm

So before Thanksgiving, I was able to run TTW/FONV, but then it started just opening the game launcher then when I clicked play game, it would just close the launcher and re-open the launcher. I got past this by verifying the game files through steam, but now it just starts loading and after about 5 seconds the game just crashes to desktop, no error messages.

User avatar
RoyBatty
Gary
Posts: 6963
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Nov 25, 2018 9:32 am

If you verified your files you need to delete the entire Fallout New Vegas folder, redownload the game and reinstall TTW again. This is why we recommend to use MO2 or another mod manager. When using MO2, you *must* launch the game through MO2 or it will not work.
Image

User avatar
RoyBatty
Gary
Posts: 6963
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Nov 25, 2018 9:35 am

Burnspot wrote:
Sat Nov 24, 2018 8:53 pm
Old Olney Fire Station - The lighting in the main space, ground level, is purple.

My modlist: https://modwat.ch/u/Burnspot/modlist
Old Olney Fire Station is from AWOP4FO3, not the base game.
Image

legend-status95
Posts: 3
Joined: Mon Nov 19, 2018 2:46 am

Re: Bugs encountered so far

Post by legend-status95 » Sun Nov 25, 2018 9:44 am

RoyBatty wrote:
Sun Nov 25, 2018 9:32 am
If you verified your files you need to delete the entire Fallout New Vegas folder, redownload the game and reinstall TTW again. This is why we recommend to use MO2 or another mod manager. When using MO2, you *must* launch the game through MO2 or it will not work.
I tried launching every executable for NV in the folder and through a mod manager. I'll try to reinstall it and hopefully that fixes it.

Burnspot
Posts: 11
Joined: Sun Oct 21, 2018 1:58 pm

Re: Bugs encountered so far

Post by Burnspot » Sun Nov 25, 2018 3:21 pm

Dunwich Building, Jaime's Personal Journal #9 - The audio has some popping/cracking.

My sound is set to 24 bit, 44100Hz. Modlist: https://modwat.ch/u/Burnspot/modlist

I saw the reply about Old Olney Fire Station...I'll report it over at the mod's post.

User avatar
IvoryOwl
Posts: 72
Joined: Fri Oct 20, 2017 4:35 pm

Re: Bugs encountered so far

Post by IvoryOwl » Tue Nov 27, 2018 12:57 pm

I forgot to report this but last time I did the quest "Those!", in Grayditch, I encountered 3 queens in the hatchery instead of just one.

Here's my mod list (3.2).
SpoilerShow
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
-------------------
AWorldOfPainFO3.esm
BBBackpacks.esm
Sortomatic.esm
DLCSortomatic.esp
SortomaticIngredientLoader.esp
BLEED.esp
sawyerbatty.esp
TTW Quick Start.esp
The Mod Configuration Menu.esp
CASM with MCM.esp
CommentTTW.esp
Delay DLC - TTW.esp
Tutorial Killer.esp
Root 'n Loot.esp
mtb.esp
Motion Sickness Reduction Mod.esp
TTW - Oven Cooking.esp
TTW_XPReduction.esp
TTW Realistic Wasteland Lighting.esp

jason213
Posts: 14
Joined: Wed Oct 31, 2018 11:45 am

Re: Bugs encountered so far

Post by jason213 » Tue Nov 27, 2018 3:19 pm

IvoryOwl wrote:
Tue Nov 27, 2018 12:57 pm
I forgot to report this but last time I did the quest "Those!", in Grayditch, I encountered 3 queens in the hatchery instead of just one.

Here's my mod list (3.2).
SpoilerShow
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
-------------------
AWorldOfPainFO3.esm
BBBackpacks.esm
Sortomatic.esm
DLCSortomatic.esp
SortomaticIngredientLoader.esp
BLEED.esp
sawyerbatty.esp
TTW Quick Start.esp
The Mod Configuration Menu.esp
CASM with MCM.esp
CommentTTW.esp
Delay DLC - TTW.esp
Tutorial Killer.esp
Root 'n Loot.esp
mtb.esp
Motion Sickness Reduction Mod.esp
TTW - Oven Cooking.esp
TTW_XPReduction.esp
TTW Realistic Wasteland Lighting.esp
I just finished that quest not long ago and there was definitely just one queen, as far as i know everything was working as intended, i'll leave my load order as well for reference:
SpoilerShow
falloutnv.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Museum.esm
TTW_XPReduction.esp
Root 'n Loot.esp
AutoGatesRedux.esp
Tutorial Killer.esp
FSW.esp
Better Pickup Prompt.esp
Motion Sickness Reduction Mod.esp
dD - Enhanced Blood Main NV.esp
FP gun follows crosshairs.esp
Quicker PipBoy Light-0_2Sec.esp
Pip-Boy Light - Vanilla.esp
ImmersiveRecoil.esp
sawyerbatty.esp
BLEED.esp
Universal Item Sorter.esp
hz_IS Zoom Adjuster.esp
The Weapon Mod Menu.esp
The Mod Configuration Menu.esp
Bloom Tweaks.esp
TTW Realistic Wasteland Lighting.esp

User avatar
RoyBatty
Gary
Posts: 6963
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Tue Nov 27, 2018 10:02 pm

IvoryOwl wrote:
Tue Nov 27, 2018 12:57 pm
I forgot to report this but last time I did the quest "Those!", in Grayditch, I encountered 3 queens in the hatchery instead of just one.
This is a bug in AWOP4FO3, I fixed it last night, I'm still testing it.
Image

commandervimes27
Posts: 1
Joined: Tue Nov 20, 2018 1:20 am

Re: Bugs encountered so far

Post by commandervimes27 » Wed Nov 28, 2018 2:01 pm

In Old World Blues, any conversation with the sink central intelligence unit causes a ctd. TTW is the only mod I'm using, so I've tried disabling it and the bug stops.

User avatar
RoyBatty
Gary
Posts: 6963
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Wed Nov 28, 2018 2:53 pm

This is caused by NVSR, the critical sections handling does it.
Image

Post Reply