Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sat Feb 22, 2020 10:50 am

It works if you install it correctly and follow the instructions.
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FiftyTifty
Posts: 452
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Re: Bugs encountered so far

Post by FiftyTifty » Thu Mar 26, 2020 7:41 pm

Currently updating my damage overhaul, so I'm going through a huge number of records in TTW. I'll report what bugs I find.

So far:

- NPC 060C7038 DeadEnclaveCamp33Gun01 has Packages, despite being dead: https://i.imgur.com/P9U6F2X.png

- NPC 000A11F4 DEADWastelanderHF has 10 base health, when it should have 0 since it's a dead NPC: https://i.imgur.com/TX1LTtm.png

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Mar 26, 2020 9:47 pm

Fixed, thank you.
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dsfsghjhgsg
Posts: 9
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Re: Bugs encountered so far

Post by dsfsghjhgsg » Mon Mar 30, 2020 3:40 am

In Marguerite's shack (point lookout), the moonshine still can be repaired infinitely for XP. Although nothing actually happens when you repair it.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Mar 30, 2020 3:47 pm

already fixed in 3.3
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FiftyTifty
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Re: Bugs encountered so far

Post by FiftyTifty » Thu Apr 16, 2020 3:15 pm

The Raider Painspike armour has missing polygons. They should be on the inside of the armour's left glove, but are only one-sided. With the pipboy removed, they're clearly missing.

https://i.imgur.com/XlE8A4l.jpg

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Fri Apr 17, 2020 5:36 pm

Yeah all the armors are disaster areas, but they are also the most work. Armor will be the very very last thing I fix en masse. That noted I did fix the MKI power armor and MKI tesla armor to work correctly in VATS because that wasn't too hard.
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Keats
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Re: Bugs encountered so far

Post by Keats » Sun Apr 19, 2020 4:49 pm

In Helios One, I found two Mr. Gutsies who had apparently wandered there from Capital Wasteland(they had 350 hp and all, like Fallout 3 Mr. Gutsy. There was also a third one that was normal for New Vegas). Said Mr. Gutsies(or is it Mrs. Gutsy?) were immune to pulse grenades. I don't have any mods that are supposed to affect robots(or pulse weapons) so I suspect this is TTW bug?

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Apr 19, 2020 9:08 pm

I'll check, they should be the NV ones.
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senegalparrot
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Joined: Wed Mar 04, 2020 7:47 am

Re: Bugs encountered so far

Post by senegalparrot » Tue Apr 28, 2020 12:36 pm

Compliance Regulator's projectiles look weird on CW, even without a texture mod.
Besides, sometimes Nadine may not appear at the ferry even if I complete PL's main quest.

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