Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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jlf65
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Joined: Wed Aug 10, 2016 9:10 pm

Re: Bugs encountered so far

Post by jlf65 » Sat Dec 28, 2019 1:57 pm

Just adding a bug I found the other day.

When you use the dialogue to ask Dogmeat to set a marker, the marker doesn't appear. This is because the marker is set as initially disabled, and the dialogue script does not enable the marker. It does ShowMap and MoveTo Player, but the marker won't appear until it's enabled. The script needs to enable the marker reference.

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RoyBatty
Gary
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Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sat Dec 28, 2019 2:04 pm

OK, will fix that.

I also looked into the implant, the implant limiting was part of PN and not vanilla. You can buy all implants in vanilla.
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FiftyTifty
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Re: Bugs encountered so far

Post by FiftyTifty » Sat Dec 28, 2019 9:11 pm

Found one of the rocks near Springvale floating upwards. Don't remember this in earlier versions of TTW, so must have been moved by accident: https://i.imgur.com/goW8cMi.jpg

Editor ID for the base object is: RockCanyon12rad68

Edit: Found a gap by one of the large rock cliff statics: https://i.imgur.com/GkVvBxf.jpg

Edit2: A different large rock cliff static has bad UVs around it's base, the texture being extremely stretched at the edges: https://i.imgur.com/V6siVaw.jpg

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Thu Jan 02, 2020 8:49 am

will fix the rocks placement, wont fix bad UVs as thats a can of worms I'm not getting into.
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pharaon3
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Joined: Sat Nov 24, 2018 4:18 am

Re: Bugs encountered so far

Post by pharaon3 » Sun Jan 05, 2020 10:52 pm

Found a little bug.
Bottlecap Mine schematics recipe v.3 yields just one mine (instead of 3, as I suppose it should).

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Mon Jan 06, 2020 7:21 am

That's already fixed.
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Anro24
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Joined: Thu Oct 31, 2019 4:32 pm

Re: Bugs encountered so far

Post by Anro24 » Wed Jan 08, 2020 10:32 am

Quest bug Big Trouble in Big Town

If you free the guy in basement before you talking with Red. Then Red only say you need to help him all regular Dialouge are blocked.

Level List Bug in Point Lookout or Formlist Bug?
Some time they Ugly Big Man (forgot name) wear something nothing even if a melee or Gun in the Inventory

Mothership Zeta AI issues
Sometime the Aliens act like the AI is disable. Dosent affect all. Happens Randomly also Drones have this issues too

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jlf65
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Re: Bugs encountered so far

Post by jlf65 » Wed Jan 08, 2020 6:00 pm

None of those are vanilla TTW bugs. They're almost certainly mod issues. I never talk to Red first and it works fine, haven't seen that issue in PL, and haven't seen that issue in MZ.

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Thu Jan 09, 2020 11:02 am

She's testing 3.3 for me, I asked her to post any bugs here for me to keep track of.
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jlf65
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Re: Bugs encountered so far

Post by jlf65 » Thu Jan 09, 2020 2:13 pm

Ah, okay, thanks. But that would mean they're regressions if they are part of 3.3 as I haven't seen any of those issues in 3.2.2. I suppose that's the point of having her test 3.3 for you. :D

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