Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
idmfan
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Joined: Mon Nov 12, 2018 9:28 am

Re: Bugs encountered so far

Post by idmfan » Sat Sep 14, 2019 9:11 am

Should we start a new game when 3.2.3 releases?

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RoyBatty
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Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Sep 15, 2019 5:41 am

Not necessary.
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mementoauderesemper
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Joined: Sat Sep 07, 2019 10:12 pm

Re: Bugs encountered so far

Post by mementoauderesemper » Sun Sep 15, 2019 1:49 pm

So at this point if ones about to start a new game it might be better to wait for the update? So one might avoid the possible mod conflicts with the new update messing with the savedata.

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Risewild
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Re: Bugs encountered so far

Post by Risewild » Sun Sep 15, 2019 3:27 pm

The next update shouldn't break saves from TTW 3.2.2.
So when the next update is released, you should be able to continue the game you are playing on this version. :)
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docklabor
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Joined: Fri Sep 06, 2019 9:26 am

Re: Bugs encountered so far

Post by docklabor » Sun Sep 15, 2019 3:29 pm

RoyBatty wrote:
Thu Sep 12, 2019 8:31 pm
Only your real endurance matters, adding an endurance implant will not effect how many implants you can have.
No, sir, I know that, I mean I can get more implants than my Endurance allowed, not the other way around.

And I found another strange thing, GRA Assault Carbine, with the mod which increases max condition installed ,will somehow magically restore to full condition when its condition falls to around 70%.

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RoyBatty
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Re: Bugs encountered so far

Post by RoyBatty » Mon Sep 16, 2019 2:01 am

Not seen that bug.
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docklabor
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Joined: Fri Sep 06, 2019 9:26 am

Re: Bugs encountered so far

Post by docklabor » Mon Sep 16, 2019 7:48 pm

I disabled all other mods, found myself a new one to test, but GRA Carbine still repairs itself, very weird.

Something else might worth look into:Breathing masks from Lonesome Road somehow can be worn together with any power armor helmet, it breaks immersion as every power armor helmet apparently has built-in air filter parts. Overpowered too, when paired with Hellfire Helmet, one can gain 12 DT from headgear alone.

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jlf65
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Re: Bugs encountered so far

Post by jlf65 » Tue Sep 17, 2019 7:37 pm

docklabor wrote:
Mon Sep 16, 2019 7:48 pm
I disabled all other mods, found myself a new one to test, but GRA Carbine still repairs itself, very weird.
I took a look in xEdit today, and TTW doesn't do anything with the GRA carbine. You might load up xEdit and check the carbine entry in GRA to see if something is overriding it. If not, I'd say it's just another weird engine bug. Fallout NV has plenty of those.

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Risewild
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Re: Bugs encountered so far

Post by Risewild » Wed Sep 18, 2019 4:30 am

I got some time to test stuff. The Assault Carbine does regen it's HP with the Forged Receiver mod :lol:

I can confirm this one. :)
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Risewild
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Re: Bugs encountered so far

Post by Risewild » Wed Sep 18, 2019 4:48 am

I can also confirm the Implants one.
I made a character with 1 Endurance, gave myself a crapton of caps, went to the clinic and could install ALL the implants without a problem. :shock:
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