Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Lyndi
Posts: 348
Joined: Tue Jul 07, 2015 8:32 pm

Re: Bugs encountered so far

Post by Lyndi » Tue Jul 23, 2019 12:40 pm

I had this issue but couldn't pin point a cause. Charon and Paladin Star really didn't like each other and would start massive fights inside my house in Megaton. The dirty way of getting them to stop shooting the place up was to drop their aggression. Not an ideal solution but it got them to stop.

I do use JIP CCC and BLEED.

Bonaparte
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Joined: Tue Dec 15, 2015 6:02 pm

Re: Bugs encountered so far

Post by Bonaparte » Tue Jul 23, 2019 10:19 pm

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Last edited by Bonaparte on Thu Nov 07, 2019 9:24 pm, edited 1 time in total.

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Risewild
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Re: Bugs encountered so far

Post by Risewild » Wed Jul 24, 2019 3:39 am

Bonaparte wrote:
Tue Jul 23, 2019 10:19 pm
Can't tell if this was already mentioned: there is a raider in the Bethesda Ruins, marked as essential (06088A27, where 06 - Fallout3.esm mod index).
I quickly checked in-game and that raider (it's a sniper raider that spawns on a "bridge" connecting two buildings) died normally.

Then I quickly checked in FNVEdit and it doesn't have the essential flag.

It's not TTW. There must be something setting that flag on your game. :shock:
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Bonaparte
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Re: Bugs encountered so far

Post by Bonaparte » Wed Jul 24, 2019 3:47 pm

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gnarlyfingers
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Joined: Mon Nov 19, 2018 6:28 pm

Re: Bugs encountered so far

Post by gnarlyfingers » Wed Jul 24, 2019 5:40 pm

That's just a reference id (06088a27) used to place the raider. It can't make the raider essential. The "essential" flag only appears in a base id, in this case 06023616.

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Wed Jul 24, 2019 7:28 pm

That's persistent, not essential.

Also MatorSmash doesn't work for Fallout 3/NV, so your problems lie with that.

This thread is for bugs with VANILLA, if you are using mods and stuff like mator smash, go start a topic in the technical assistance forum please. You are wasting our time.
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Aeternus_Malus
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Joined: Thu Nov 15, 2018 1:19 pm
Location: Vault 0

Re: Bugs encountered so far

Post by Aeternus_Malus » Wed Jul 24, 2019 7:53 pm

Probably already fixed, but YUPTTW reverts the script changes made to the Cannibal and Dine and Dash perks.

Bonaparte
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Re: Bugs encountered so far

Post by Bonaparte » Wed Jul 24, 2019 8:40 pm

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Risewild
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Re: Bugs encountered so far

Post by Risewild » Thu Jul 25, 2019 2:52 am

Bonaparte wrote:
Wed Jul 24, 2019 3:47 pm
GOG version definitely has it
GOG version was what I checked :) .

But I see gnarlyfingers already explained about the ref id and base id. While Roy mentioned persistent and essential, so there's no need for me to do so.

Here's a couple pics showing where to check for the Essential flag on NPCs, using FNVEdit:
This is the sniper raider:
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And this is Shrapnel from Rivet City (which is an essential character):
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Bonaparte
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Re: Bugs encountered so far

Post by Bonaparte » Sat Aug 24, 2019 9:59 pm

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Last edited by Bonaparte on Thu Nov 07, 2019 9:23 pm, edited 1 time in total.

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