Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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concasboy
Posts: 8
Joined: Sun Jul 07, 2019 7:15 am

Re: Bugs encountered so far

Post by concasboy » Wed Jul 17, 2019 5:46 pm

Risewild wrote:
Wed Jul 17, 2019 4:01 am
In all my years of testing TTW I never saw any raiders spawning near Megaton around level 6 or earlier :? .
It may be a random encounter that drifted to that area then. NV seems to handle such events differently then the other Beth games, appears that certain encounters will respawn in the same location after a reset.

lazynick
Posts: 62
Joined: Wed Jan 27, 2016 2:33 pm

Re: Bugs encountered so far

Post by lazynick » Sat Jul 20, 2019 6:49 am

Hey i will ad to this list : i use JIP Companions Command & Control and have multiple followers with me, i was in vault 87 captured by the enclave and i got a message that my followers are gone to their houses, upon exiting raven rock i thought i should go back and rehire them. i went to the snipers shack and boone is nowhere to be found, i went to megaton and veronica is hostile to megaton settlers and towards me, i went inside moriarty's bar and jericho is hostile, i went in paradise falls and clover is hostile.i went in the citadel and star paladin is hostile.

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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Jul 21, 2019 7:29 am

Hrm, seems to be an issue with the firing routines. I don't know what would cause this.
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jlf65
Posts: 1167
Joined: Wed Aug 10, 2016 9:10 pm

Re: Bugs encountered so far

Post by jlf65 » Sun Jul 21, 2019 3:55 pm

Don't your followers got auto-fired at the point you're captured? After all, they aren't going to capture your follows along with you. :D Anywho, I've heard all kinds of things about auto-fire going wrong in vanilla, so there were big warnings to fire your followers before certain points in the game, both in FO3 and FNV.

lazynick
Posts: 62
Joined: Wed Jan 27, 2016 2:33 pm

Re: Bugs encountered so far

Post by lazynick » Sun Jul 21, 2019 4:42 pm

its not a problem with auto-fire only, i fired them manually 1 by 1 on an earlier save just to test it and i got the same results.only ed-e is not hostile. after i got the bug i used the command to set their aggression to 0 and rehired them, afterwards i fired them 1 by 1, the followers from fallout 3 first and then traveled to new vegas and fired the new vegas followers there, and i went and visited their homes and everything was ok.

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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Jul 21, 2019 8:26 pm

Can you try with and without JIPCCC
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lazynick
Posts: 62
Joined: Wed Jan 27, 2016 2:33 pm

Re: Bugs encountered so far

Post by lazynick » Mon Jul 22, 2019 12:49 am

sure i will try and post the results

EDIT : Ok so i uninstalled jip cc and loaded a save before i got captured by the enclave, i got captured again, got the message that my followers are going home and replayed raven rock upon exiting raven rock i went str8 to megaton and both jericho and veronica are hostile, didnt test the others but im assuming they are also hostile.

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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Jul 22, 2019 7:00 pm

hrm, OK I've been thinking about what it could be.

Are you using BLEED by any chance?
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lazynick
Posts: 62
Joined: Wed Jan 27, 2016 2:33 pm

Re: Bugs encountered so far

Post by lazynick » Tue Jul 23, 2019 10:44 am

this is my load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
Regulators.esm
AWOPDeadMoney.esm
A Trail of Crumbs.esm
BBBackpacks.esm
WMVM.esm
SomeguySeries.esm
SolidProject.esm
DarNifiedUINV.esp
LootMenu.esp
FOVSlider.esp
JIP Companions Command & Control.esp
Inventory Search.esp
MCLLPPLL100.esp
sawyerbatty.esp
TheSinkRemodel.esp
Russell.esp
TTW - AWOPNV.esp
TTW-AWOPNV-AWOPFO3.esp
FNTacticalPolice.esp
Typhoon.esp
ListeningPost.esp
AWOPDeadMoneyVendorPatch.esp
DragonskinTacticalOutfit.esp
EMR-StealthSuitMkII.esp
RCSS.esp
AK107.esp
TTW_ArmorExpansion.esp
TTW_VATS.esp
ArmourRepairKits.esp
Quickthrow.esp
The Weapon Mod Menu.esp
Weapon Retexture Project.esp
WRP - TTW.esp
DragonskinBonusPack.esp
Carbon_M4_FNV.esp
BF4_Assault_Pack_FNV.esp
9mmSMG.esp
B42Inertia.esp
Diagonal movement.esp
JIP MiniMap.esp
ItemBrowser.esp
JIP Improved Recipe Menu.esp
Store Your Items.esp
TTW Radios.esp
MERGED PATCH.esp
CommentTTW.esp
TTW Ratslayer DC.esp
BLEED.esp
AWOP WRP Patch.esp
ElysiumAK.esp
ImmersiveRecoil.esp
AR15Weapons.esp
CZ805.esp
Pernach.esp
MSR556.esp
ScottmacksBastardGun.esp
TAR3gun.esp
TTW Quick Start.esp
HZSmoothLight.esp
Tactical Gloves.esp
Universal Item Sorter.esp
Stimpak Counter.esp
Stimpak Hotkey.esp
The Mod Configuration Menu.esp
DustydistanceNV.esp
TTW Realistic Wasteland Lighting.esp

UsagiPyon
Posts: 180
Joined: Thu Jan 17, 2019 4:09 pm

Re: Bugs encountered so far

Post by UsagiPyon » Tue Jul 23, 2019 11:56 am

Hmm, does BLEED do something unwarranted? I know that it makes it easier to "frenzy" both companions and enemies alike with explosives irregardless of their species.
Frenzied enemies will fight their own people and frenzied companions will turn hostile when you fire them back to home base.

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