Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Tue Nov 20, 2018 11:55 am

Thanks for report, Fixed in next update.

Little update on other stuff reported.

The wrist bending on raiders has been tracked down to the painspike armor we'll try to get that fixed before the update is released. There's an issue with the enclave power/tesla armor as well.

I've tracked down the cause of the bug in Zeta, but only have a partial solution so far. I fixed the memory corruption occurring from the broken nif of the Robot Pod, however the script still has some issue which is breaking robot assembly. Somah at least acts correctly now.

Holotape 17 from Zeta is completely missing the voice for the General, we'll try to get this professionally voice acted.

I'll post in new the rest of the stuff fixed so far.
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Royhr
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Re: Bugs encountered so far

Post by Royhr » Tue Nov 20, 2018 3:33 pm

Ok I'm just curious and if this has been answered already I apologize for asking again. Also if this is the wrong place to ask this I also apologize that that as well.

When you say "Fixed in next update" exactly how will that happen? Will there just be a patch released at some point? I'm assuming this will be the case but I was just curious.

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Tue Nov 20, 2018 10:09 pm

We'll release a patch soon, it will use our installer. You'll have a menu to select which thing to install, you'll select the update. It will be fast.
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requested
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Re: Bugs encountered so far

Post by requested » Thu Nov 22, 2018 9:02 pm

I just killed a Giant Radscorpion in the capital wasteland, and the counter for the 'Yao Guai Hunter' challenge went up by one.

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Thu Nov 22, 2018 10:45 pm

I can't fix engine bugs, but never had that happen.
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Enkay
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Re: Bugs encountered so far

Post by Enkay » Fri Nov 23, 2018 3:44 am

Posting here per your request, the announcer in the second Pitt fight misgendered my character (called her a "he"). First and third fights are okay.

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Risewild
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Re: Bugs encountered so far

Post by Risewild » Fri Nov 23, 2018 4:47 am

I can't reproduce the killing of Giant Radscorpions affecting the Yao Guai challenge.

But I can reproduce the Pitt Arena Commentator saying "his" in the speech of the second fight.
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RoyBatty
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Re: Bugs encountered so far

Post by RoyBatty » Fri Nov 23, 2018 11:02 am

Unfortunately there is no "her" version of fight two's dialogue in the sound files
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Risewild
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Re: Bugs encountered so far

Post by Risewild » Fri Nov 23, 2018 11:24 am

:lol:
What an oversight Bethesda!
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Burnspot
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Re: Bugs encountered so far

Post by Burnspot » Sat Nov 24, 2018 8:53 pm

Old Olney Fire Station - The lighting in the main space, ground level, is purple.

My modlist: https://modwat.ch/u/Burnspot/modlist

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