Bugs encountered so far
- Laclongquan
- Posts: 471
- Joined: Mon May 03, 2021 4:19 am
Re: Bugs encountered so far
Bug (or not): graphical asset disappearing in Hoover Dam, the bridge before the gate to Legate's camp.
You know the rickety bridge before the gate to Legate's camp in Hoover Dam?
It flickering like heck and can even disappearing, let me and my party, including Remnants, fallen down below.
Not just it, but the sandbags on the major road of Hoover Dam (from the tent with the Very Hard computer that fry generator to the rickety bridge) that get blasted by howitzer? it sometimes flicker and disappear and reappear too.
I am thinking might be a matter of too much graphic assets running in this stage that lead to that which the engine cant handle all of them.
Mind you, the game run normally for me other than that. Speed normal, in or out of combat.
You know the rickety bridge before the gate to Legate's camp in Hoover Dam?
It flickering like heck and can even disappearing, let me and my party, including Remnants, fallen down below.
Not just it, but the sandbags on the major road of Hoover Dam (from the tent with the Very Hard computer that fry generator to the rickety bridge) that get blasted by howitzer? it sometimes flicker and disappear and reappear too.
I am thinking might be a matter of too much graphic assets running in this stage that lead to that which the engine cant handle all of them.
Mind you, the game run normally for me other than that. Speed normal, in or out of combat.
- RoyBatty
- Gary
- Posts: 7585
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- FiftyTifty
- Posts: 492
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Bugs encountered so far
Going through all the spawns in TTW, and found a wee bug. So far just found the one:
DLC05ERoomRobot [CREA:0B003C45] - Has an empty GameMode script attached, and has the wrong faction. It should be in the faction DLC05RobotFaction, but instead is in DLC05AlienFaction.
DLC05ERoomRobot [CREA:0B003C45] - Has an empty GameMode script attached, and has the wrong faction. It should be in the faction DLC05RobotFaction, but instead is in DLC05AlienFaction.
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- Posts: 1
- Joined: Tue Sep 28, 2021 10:31 am
Re: Bugs encountered so far
LO is as suggested in the video, I just checked.
I don't use ModOrganizer, instead I'm trying Vortex for the first time. But I don't think that makes any difference.
I start the game using a newly created shortcut with admin permission, not through Vortex.
I don't use ModOrganizer, instead I'm trying Vortex for the first time. But I don't think that makes any difference.
I start the game using a newly created shortcut with admin permission, not through Vortex.
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- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: Bugs encountered so far
I think your in the wrong topic or you forgot to make one.spiceagent11 wrote: ↑Tue Sep 28, 2021 10:32 amLO is as suggested in the video, I just checked.
I don't use ModOrganizer, instead I'm trying Vortex for the first time. But I don't think that makes any difference.
I start the game using a newly created shortcut with admin permission, not through Vortex.
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- Posts: 18
- Joined: Thu Aug 12, 2021 11:36 am
Re: Bugs encountered so far
Casdin did not give me the key to Fort Independence, even after handing him all the techs he wants and asked him about 'Can you trust me now?'
- RoyBatty
- Gary
- Posts: 7585
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Manan
- Posts: 68
- Joined: Wed Aug 31, 2016 10:35 pm
Re: Bugs encountered so far
The Sprtl-Wood's texture set has a field that links to "effects\shinybirght_e.dds" instead of "effects\shinybright_e.dds".
- RoyBatty
- Gary
- Posts: 7585
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
Thank you, will be fixed in 3.3.1 (3.3 will release first and we're not touching stuff for awhile cuz we're all burned out).

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- Posts: 31
- Joined: Sat Oct 27, 2018 12:59 pm
Ashur marked as essential
I just finished Pitt (got the cure, took it to Wehrner, released the trogs and got the reward), and went on a killing spree (starting with Wehrner), but now Ashur is back in his Haven, not hostile (though he appears to be making snide remarks and refuses to engage in conversation) and not able to be killed. Wiki confirms that he's supposed to lose his essential status well before this point.