Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
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Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Sep 19, 2019 6:08 am

Wait, so the implants are broken?
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Risewild
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Re: Bugs encountered so far

Post by Risewild » Thu Sep 19, 2019 9:36 am

RoyBatty wrote:
Thu Sep 19, 2019 6:08 am
Wait, so the implants are broken?
Yes, even with Endurance 1 you can get all implants. :shock:
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RoyBatty
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Re: Bugs encountered so far

Post by RoyBatty » Fri Sep 20, 2019 4:58 am

UGH, I will have to fix that.
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jlf65
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Re: Bugs encountered so far

Post by jlf65 » Mon Sep 23, 2019 2:53 pm

One long standing bug I ran into while working on the TTW conversion of MZReExplore is that the Xenotech Expert perk doesn't boost the Electro-Suppressor or the Captain's Sidearm. I put a fix in the reexplore esp, but it really should be in TTW.

blorb
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Re: Bugs encountered so far

Post by blorb » Wed Oct 02, 2019 6:28 pm

In YUPTTW.esm \ Script \ 00172942 <LittleBusterScript> the line "if GetItemCount WeapBladedGauntletUnique" is missing "== 0" at the end. This is a TTW exclusive bug, the YUP version of the script is different.

SPITSPHIRE
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Re: Bugs encountered so far

Post by SPITSPHIRE » Sun Oct 06, 2019 1:43 am

bug: FO3 unique .44 magnum "Paulson's revolver" is missing a "texture set" in the geck.

this can cause retexture mods to break the weapons texture.

suggested fix: add "texture set" specific to the weapon so as to be consistent with the other weapons in game.

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jlf65
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Re: Bugs encountered so far

Post by jlf65 » Mon Oct 14, 2019 1:24 pm

I got the charisma bobblehead the other day, and remembered from another thread that it now allows you to get any companion. On a whim, I decided to get the one companion I've never worked with before: Clover. Upon buying her (and being surprised that 3Dog immediately starts insulting you on the radio for doing so), I realized there's a problem with Clover. I checked in xEdit, and this bug goes all the way back to Fallout 3: her hair GLOWS. Really, it's like she dipped her hair in nuclear sludge and it became a feral glowing one.

Checking in xEdit, her hair is 255/255/255. This is ludicrously beyond hair values. Checking some bright blonde characters, hair colors rarely go beyond 120, with a scant few having one color value of 150-ish. So I changed her hair to 120/120/120, and now it looks like a perfectly normal very VERY light grey.

Seriously, her hair is so bright, I'm tempting to make a joke mod that attaches a light-field to her so that she can be used as an actual light. That would also give you more of a reason to buy her. :lol:

EDIT: It's not a bug in the game... her default hair is BLACK, so using 255/255/255 makes it grey. I had a mod that changed her hair without changing the color, and that led to the blindingly white hair. I've seen something similar before, but the other way around - some new hair from Megaton Hairs (example only) is supposed to be blonde, but it not blonde at all on the character. It's a case where the color needs to be raised beyond normal limits to overpower the darkness of the texture. I think I get hair more now.

Siegfried
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Joined: Wed Oct 16, 2019 2:09 am

Re: Bugs encountered so far

Post by Siegfried » Wed Oct 16, 2019 12:14 pm

Hello there, I had just installed TTW 3.2 and experienced a game breaking bug in the beginning. So when after you edit what your character's gender and what you look like, your dad says what kind of person will you be( exact words I forget). The game does not freeze or crash but he just stands there staring at me. Nothing else happens. I waiting around 20ish minutes and still no progress. Was wondering if anyone could help me. Thank you. I'm not sure on how to progress past this point.
Load order below

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 Fallout3.esm
7 7 Anchorage.esm
8 8 ThePitt.esm
9 9 BrokenSteel.esm
10 a PointLookout.esm
11 b Zeta.esm
12 c TaleOfTwoWastelands.esm
13 d YUPTTW.esm
14 e CaravanPack.esm
15 f ClassicPack.esm
16 10 MercenaryPack.esm
17 11 TribalPack.esm
18 12 JIP Selective-Fire.esm
19 13 Sortomatic.esm
20 14 SomeguySeries.esm
21 15 IWR.esm
22 16 enclavebunker.esm
23 17 Pip-Phone.esm
24 18 Lings.esm
25 19 DFB - Random Encounters.esm
26 1a HonestHearts2.esp
27 1b The New Bison Steve Hotel.esm
28 1c NVWillow.esp
29 1d Afterschool Special.esm
30 1e HDTshop.esm
31 1f Weapons.of.the.New.Millenia.esm
32 20 oHUD.esm
33 21 Caliber.esm
34 22 CaliberXgunrunners.esm
35 23 CaliberXhonesthearts.esm
36 24 Mo'.esm
37 25 Project Nevada - Core.esm
38 26 Functional Post Game Ending.esm
39 27 Frozen World.esp
40 28 CASM with MCM.esp
41 29 HonestHearts2b.esp
42 2a Hunting Expansion.esp
43 2b Fellout.esp
44 2c Mojave Raiders.esp
45 2d Primm Reborn.esp
46 2e MoreLoot.esp
47 2f The Torn City.esp
48 30 CNR_Beta.esp
49 31 31 New Food Items.esp
50 32 LingsPrettyThings.esp
51 33 ImmersivePickupSoundsFNV.esp
52 34 Machienzo-RadioNewVegasFixv11.esp
53 35 LightUpAndSmokeThoseCigarettes_edisleado.esp
54 36 TheInheritance.esp
55 37 Mojave Wildlife (FO3-Style).esp
56 38 NewVegasBountiesIII.esp
57 39 Weapons.of.the.New.Millenia.Store.esp
58 3a Russell.esp
59 3b IWR - Rebuilt.esp
60 3c CourierCacheWSE.esp
61 3d VertibirdCrashSites.esp
62 3e RWD-NV v1.3 [Alternative Version].esp
63 3f realistic headshots HC VATS.esp
64 40 Real Recoil.esp
65 41 NewVegasBounties.esp
66 42 NewVegasBountiesII.esp
67 43 verBackpack.esp
68 44 Wasteland Defense.esp
69 45 Delay DLC - DM + HH + OWB + LR + GRA.esp
70 46 Brotherhood and House Alliance.esp
71 47 Nights are Darker - Ultimate Edition.esp
72 48 ManualReload-OldWorldBlues.esp
73 49 ManualReload.esp
74 4a Fellout-OWB.esp
75 4b JIP Realistic Weapon Overheating.esp
76 4c No Weapon Remove Dead Money.esp
77 4d LFox Bottle That Water.esp
78 4e mojave music radio expanded v1.1.esp
79 4f RadioVenice_TRAZOM.esp
80 50 HDTshop.esp
81 51 SaveCass.esp
82 52 DragonskinTacticalOutfit.esp
83 53 DragonskinNCRPersonnelWearingOutfits.esp
84 54 Weapons.of.the.New.Millenia.Leveled.Lists.esp
85 55 The Weapon Mod Menu.esp
86 56 The Mod Configuration Menu.esp
87 57 ShilohDS-Color Maps and Icons.esp
88 58 FOVSlider.esp
89 59 dD - Enhanced Blood Main NV.esp
90 5a T4-plugin.esp
91 5b Couriers Stash Pack Handler.esp
92 5c NoBlurMenus2.esp
93 5d DarNifiedUINV.esp
94 5e FlashlightNVSE.esp
95 5f Mo'haveAmmoDepot.esp
96 60 Mo'Willow.esp
97 61 Mo'DLC.esp
98 62 Mo'Gals.esp
99 63 Mo'Guns.esp
100 64 Mo'Suite.esp

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RoyBatty
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Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Oct 17, 2019 3:18 am

This thread is only for vanilla bugs, not ones made by mods.
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