Hi, first post, hope it's ok to post on an old thread. Just got TTW, amazing effort btw!
I'm new to playing with mods, I've tried to install FNVedit but had the same issue as the OP. Please see images (gonna spoiler them to keep post length short)
I copied this guys method first, https://www.youtube.com/watch?v=MFynNMHGQiY
but got uncomfortable with renaming files and the versions were different, so downloaded the Nexus copy 4.02 of FNVEdit. Reinstalling them a few times, and hooking up to MOD2 has seemed to cause issues.
Essentially only FNV esm are appearing, and FNVEdit seems to be frequently getting errors. - A guy on youtube comments above had the same issue, but his FO3 esm were appearing when fiddling with game/MOD2 on or off, mine doesn't:
I'm trying to create a merge patch for TTW and my mods without any luck after following this video. How do you get all of the TTW .esm's and mod .esp's to show up in FNVEdit? It currently only shows the Fallout NV master files in the Steamapps/common folder while my TTW directory is in my games folder. If related, I'm using MO2 thanks to your installation video!
Hey Tony = )
"How do you get all of the TTW .esm's and mod .esp's to show up in FNVEdit?"
That's what this video shows along with installing the scripts. How to set FNVEdit up for TTW. I would just be repeating what is shown. If you are using MO2 the TTW install should not be in the game folder. The TTW Install video shows to install TTW (all of the output from the installer) to MO2's "mods" folder.
@GamerPoets Thanks for the response! I went back and watched both videos just to be sure I had everything correct, still without any luck getting FNVEdit to work. Sorry I didn't specify that my MO2 mods are in my drive games folder, not my steam Fallout NV folder, as the video explained. After several hours of testing, I figured out the strange issue. I turns out everytime I launched Fallout TTW from MO2 and then exited the game and returned to MO2 to launch FNVEdit, FNVEdit would only display Fallout NV base files. In order to get all my TTW and mod files to show up in FNVEdit, I had to close MO2, reopen it, then launch FNVEdit. I have to do this after everytime I launch my game. Strange but I can live with it!
Do you have more than one version of xEdit installed? Sounds like the paths are getting crossed some how. I had issues like this before with different xEdit versions installed (not that you can't have more than one... just can't remember why this happened because it's been so long). Do you have different installs of MO2 or different shortcuts to the same executable? At least its working doing what you are doing. There is an xEdit discord. Might be worth checking out. If you come to my Discord (channel banner) i can link it.
Thanks for anyones time and suggestions in advance!