Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Laclongquan
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Joined: Mon May 03, 2021 4:19 am

Re: Bugs encountered so far

Post by Laclongquan » Tue Aug 24, 2021 9:20 am

Stealth Suits Mk2 in OWB

It is stated (on wikia) that it administer regular addictive Med-X.

BUT that addiction even take precedent over Logan's Loophole's non-addiction aspect. iF it hit, LL user still get addicted~

Sure, small bug, but what the hell~

JesterRaiin
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Joined: Sun Aug 29, 2021 12:53 pm

Re: Bugs encountered so far

Post by JesterRaiin » Sun Aug 29, 2021 1:01 pm

Shishkebab recipe produces weightless [MISC] shishkebab weightless schematics.

I know that the bug was spotted and it's suggested to install the newest versions of N/J plugins, but I did that and the problem still exists.

I have the newest TTW on gog versions of FO3/FNV installed, The Frontier mod and a few minor mods.

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Manan
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Re: Bugs encountered so far

Post by Manan » Sun Aug 29, 2021 8:47 pm

YUPTTW's removing the X-45 Giant Robo-Scorpion from the Creature faction and placing it into the basegame Robots faction causes the protection Targeting Drones to ignore it upon their activation. Restoring Giant Robo-Scorpion's factions to their vanilla settings made the Targeting Drones engage it again like they're supposed to.

I tried preserving YUPTTW's change and just setting the targeting drone faction to consider the Giant Robo-Scorpion faction an enemy, but that didn't work (maybe because both actors are still in the basegame Robot faction?). Maybe changing the script for activating the drones to explicitly make them hostile to the Giant Robo-Scorpion is a possibility.

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Laclongquan
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Re: Bugs encountered so far

Post by Laclongquan » Mon Aug 30, 2021 12:03 pm

That is the final boss of the Old World Blues and anyone would think of using any non-combat solution?

Unthinkable!

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Laclongquan
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Re: Bugs encountered so far

Post by Laclongquan » Sun Sep 12, 2021 8:47 am

SUPER SERIOUS bug: reputation wiped when Crocker and Caesar sent their invitation

EVENT: when both side sent their messengers to invite us for a meet, it wipe our reputation with both factions clean. This is vanilla behaviours.

BUT it also wipe clean BOS and Great Khans clean, which I dont think it's vanilla.

And that seriously fuck us up. Because being busy bees that we are, we did almost all possible quest in both factions and get idolized. which is one major set back :shock:

Worse, that mean we can no longer raise rep back up to idolized to do other options. Unless we console command (which is my workaround) :?

This is a TTW change, I think. I would ask why fuck shit up when this event work perfectly in vanilla. And it make no sense because what's beef do those two factions have with those two messengers. :ugeek:
Last edited by Laclongquan on Sun Sep 12, 2021 4:14 pm, edited 1 time in total.

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Laclongquan
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Re: Bugs encountered so far

Post by Laclongquan » Sun Sep 12, 2021 4:12 pm

Semi-serious bug: losing a part of How Little We Know

Follow the route "work with Cachino to ruin Omertas plan". To the part where we go with Cachino to meet Omertas two boss (the plan of Speech 80 to convince him to be main hitter is irrevelant because it's also broken)

BROKEN: there should be a scene of Big Sal or Nero ask us to seat and talking about their grand plan of a sort. There's also a possible speech check to distract Big Sal into attacking Nero. What's broken is that the two stand in the middle of the office, and Cachino stand near the sofa, but we can not initiate the scene. The Sofa is unseatable. Sit on the nearby chair does nothing. No dialog. We can talk to 3 of them with small talks, but nothing of importance.

So I just take out SleepyTyme and kill both of them, leaving Cachino alive to be Omertas boss as plan. Its... unclimaxed. This bug is bad, from story-POV.

Oh report back to Moore just has us mumble something about they plan big. WTF!!! As a serious Courier, this is an insult to our competence.

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Laclongquan
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Re: Bugs encountered so far

Post by Laclongquan » Sun Sep 12, 2021 4:20 pm

Annoying bug: unbalance complement of weapon strip codes.

The most perfect, I think, complementing of weapon strip procedure is Gomorrah and LT Boyd's interrogation room. When we get out, all our weapons are returned in ONLY one line "your equipment is returned" or some sort.

White Luxe, The Tops, and The Fort are returned in big long lines to go over all our returned guns.

It's pretty annoying. So you guys might want to take a look at how the casino and the Fort implementing weapon returned codes compare to Gomorah?
Last edited by Laclongquan on Tue Sep 14, 2021 8:01 am, edited 1 time in total.

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Laclongquan
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Re: Bugs encountered so far

Post by Laclongquan » Tue Sep 14, 2021 8:00 am

Serious Minor Bug: Not able to initiate Caesar's Foe.

Event: after failing Beware the wrath of caesar there should be Caesar;s Foe initiate. It does not. Later on encounter ONE legionary assassin group near Ranger Station Charlie but that's it. checking some possible spawn points but no appearance.

DEtail: Maria is a careful courier who does not get on Legion's bad side until she has to. meaning before end stage she's at good rep with Legion (and NCR) by donating dog tag at Cove.

At end stage, she did several quest in a row: Little but we know, Restoring Hope (recapture Nelson). This two quests fail Render Unto Caesar (kill Mr house stage), initiating Beware teh wrath of caesar, and then fail it. but not initiating Caesar Foe. Even get boone to do his quest I forgot to remember to forget. Then travel to the Fort to kill Caesar and the entire area.... Still no go~

EDIT: On the one hand, not able to initiating caesar's foe is true. On the other hand, legionary assassin does spawn, but maybe late and not consistent. I did found two or three other groups, though their position is not as reported in wikia.
Last edited by Laclongquan on Wed Sep 15, 2021 9:54 am, edited 1 time in total.

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Laclongquan
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Re: Bugs encountered so far

Post by Laclongquan » Tue Sep 14, 2021 4:02 pm

Breaking game Bug: Freezing after For the Republic pt 2

Event: At the end of FTRpt2, where we need to find Moore to report that Kimball get away safely.
+++ She's in visitor center argueing with paladin Tod about BOS power armor.
+++ Talk to her the 1st time would be about this issue, with a speech check of 60 can convince her to not worth making a fuss about this late.
+++ Talk to her right away the 2nd time would be about end of this quest and send us to Oliver. But we are frozen in place, unable to do anything other that turning camera around. Even if we wait for her to return to her office to talk this 2nd time, we are still frozen.
+++ Using enableplayercontrols we can move and find that in the quest tab the quest hasnt ended, but no new stage, no new quest (eureka).
+++ If not using said code we couldnt do anything anyway.
+++ after using said code, we move to the power plant 4 to oliver compound but it's locked that need a key.
+++ After 2nd talk, use enableplayercontrols to resume control, then talk to her the 3rd time, she will say dont let the general waiting and we are frozen AGAIN. This time I enableplayercontrols then.

I am scratching my head here. What to do next?
Edit: I am assuming an usual tactic with FNV. I am going to go away, not talk to Moore to end the quest just yet, and play other things left, like fixing and shopping a while. Then rest, then talk to her again. This assumption is about the game need a bit of processing time to do its cycles (characters into place). Let see if it work. Nope, it does not.

On the other hand I found a work around it. Use console to jump directly to Oliver and he auto-talk, then engineer jump in to report legion attack. EUREKA!

Code: Select all

player.moveto 00134DB4
The quest log still show For the Republic Part 2, so I am guessing the procedure to complete that quest, and teleport us to oliver compound is the bug~

EDITY EDIT: @Risewild, @Roybatty, do we have any console command to conclude For the Republic Part 2 after we get Eureka in our quest log? it drive my OCD to atmospheric height.
Last edited by Laclongquan on Wed Sep 15, 2021 4:24 pm, edited 1 time in total.

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Laclongquan
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Re: Bugs encountered so far

Post by Laclongquan » Wed Sep 15, 2021 4:03 pm

SUPER SERIOUS BUG: unable to continue after 2nd hoover dam.

Well, not bug so much as TTW modders not design gameplay after last battle. Thus a START MOJAVE run become Mojave Only, unless you abandon the whole damn thing to do a Back East before last battle, and after complete Broken Steel, Back again for 2nd Hoover Dam.

I am thinking of trying a mod that allow to continue after Last battle, so that I can get on the train and back East.

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