Geck missing models

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samyarkhafan
Posts: 3
Joined: Thu Jun 10, 2021 4:47 pm

Geck missing models

Post by samyarkhafan » Thu Jun 10, 2021 8:42 pm

I want to start from the beginning and then tell my problem so please stay with me for a while.

I installed TTW in MO2 by creating an empty mod folder in mo2 and installing it there.

I changed my falloutcustom.ini to this :
██████████████████████████████████████████████████
[General]
bUseThreadedAI=1
iNumHWThreads=4
bPreemptivelyUnloadCells=1

[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1

[Water]
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0

[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

[Audio]
iAudioCacheSize=8192
iMaxSizeForCachedSound=1024

[Archive]
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
██████████████████████████████████████████████████
I installed Geck extender and changed my geckcustom.ini to this :
██████████████████████████████████████████████████
[General]
bAllowMultipleMasterLoads=1
bUseMultibounds=0

[Archives]
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

I loaded geck and checked every master in the list and by every master i mean :

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
██████████████████████████████████████████████████
Geck loads and i select tenpenny tower and view it but i get these red signs which i think means missing mesh/models :

https://ibb.co/MBZtCFj

What should i do?

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RoyBatty
Gary
Posts: 7151
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Geck missing models

Post by RoyBatty » Thu Jun 10, 2021 11:26 pm

JIPLN and NVSE are out of date.
Image

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Risewild
Posts: 3004
Joined: Mon Oct 01, 2012 9:14 am

Re: Geck missing models

Post by Risewild » Fri Jun 11, 2021 4:35 am

The updated JIP LN also requires a newer Microsoft Visual C++ Redistributable:
Visual C++ 2015-19 x86 Redistributable
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samyarkhafan
Posts: 3
Joined: Thu Jun 10, 2021 4:47 pm

Re: Geck missing models

Post by samyarkhafan » Fri Jun 11, 2021 5:58 am

RoyBatty wrote:
Thu Jun 10, 2021 11:26 pm
JIPLN and NVSE are out of date.
NVSE version : 6.1.2
JIPLN version : 56.20

samyarkhafan
Posts: 3
Joined: Thu Jun 10, 2021 4:47 pm

Re: Geck missing models

Post by samyarkhafan » Fri Jun 11, 2021 6:01 am

Risewild wrote:
Fri Jun 11, 2021 4:35 am
The updated JIP LN also requires a newer Microsoft Visual C++ Redistributable:
Visual C++ 2015-19 x86 Redistributable
its already installed on my pc.
i opened the installer and hit repair just to be sure but no still nothing :(
why this is happening? cause the problem isn't because of my ini file and nothing else fixed it

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Risewild
Posts: 3004
Joined: Mon Oct 01, 2012 9:14 am

Re: Geck missing models

Post by Risewild » Sun Jun 13, 2021 6:08 am

Did you edited your FalloutCustom.ini using the MO2 INI Editor?
If not, that might be the problem.
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RoyBatty
Gary
Posts: 7151
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Geck missing models

Post by RoyBatty » Mon Jun 14, 2021 4:47 am

For GECK you also need to add the TTW bsas to the sArchiveList
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