Making money legally with Repair

General discussion of potential spoilers. Ask questions about or discuss storyline here.
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jlf65
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Re: Making money legally with Repair

Post by jlf65 » Sat May 22, 2021 12:08 am

Depending on your level, the Talon Mercs around the Capital building tend to carry .50 caliber rifles and ammo. That's where I normally find my first anti-materiel rifle.

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Sat May 22, 2021 2:37 am

Yeah, at level 20 I loot the 1st AMR then start finding shops stock this weapon. Got three so far. This make for a superior close-combat, last-ditch defense. Anything come close get an .50 AP round to the face, like Yao Guai. Generally any 100 skill threshold weapons is my last ditch defense, because at close range the hit percentage go way up.

Using normally? It's 100 Guns yo ( mine is at 50). Aiming in real time is a stone cold bitch. And aiming in Vats, while a good idea, make other weapons trivialized~ I did use it but with tight restriction.

Ammo situation also are better than 308 because you can trade with Outcast. if you can trade laser/plasma for 50 (in case you cant buy ammo). No such thing for 308 so far.
------------------------
On another separate note, Mutfruits are too rare.

Well, not rarely seen as such because we can see it in eateries and shops aside from the rare plants. But it's in many cooking recipes and I use it up to the last, every time.

Nearly same sitution is crunchy MF. but it's sold in greater number so the situation is better.

Crunchy used to make flour which we dont use much. But Zeta campaign give us a demand of 50+ flour to cook out of this world pie. So I really should make flour from beginning and hoard them, because there's no where near enough crunchy for that demand~
Last edited by Laclongquan on Mon May 24, 2021 10:33 am, edited 1 time in total.

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Sun May 23, 2021 9:03 am

Important note with Repair 100:

Weapon Repair Kit fix at 30% (75-99 for 25)
Alien Epoxy fix at 35%. I was startled about that.

From the look of it I can harvest 50 Epoxy. This will spare the need to make more Repair Kits. I can use those resources to make other things. If nothing else, more .308 junk rounds.

Yes, I run out of 308 AGAIN in Zeta.

Not regret though, because standing on the high ground and sniping down aliens and bots like a BOSS. NO ONE can move out of that courtyard.
You can also stand on the roof of Evergreen Mills and sniping the raiders but the first wave of that area is 25HP basic one, not very satisfying. The few extra coming from Spawn 3x is 85 which is better. Lets hope later on they respawn and at higher level.

That should be the most satisfying battle in the entire mothership. There're other big fights, but it's the most satisfying.
Last edited by Laclongquan on Wed May 26, 2021 11:02 am, edited 1 time in total.

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Mon May 24, 2021 6:04 pm

Zeta conclusion:

The numerous amount of 4 weapons (drone cannon, atomizer, disintegrator, and shock baton) mean you can easily repair them on ship without Jury Rigging. let alone using Epoxy. So it's friendly for all kind of player.

The mission is a net loss in karma because I cant help but killing all the alien workers. Even at first I agree with Sally and not touching them... In Biological Research I just say fuck it and kill them all, let god sort them out. NEVER forget that the Wanderer did get on the operating table, let alone others, to get probed or mutated. There's no innocent snowflakes in a snowstorm. From extreme good down to 500 karma~

The entire Zeta campaign can do without sleep, simply because whenever we are hurt/thirsty, I just drink nuka and water. Bloatfly smoothies and steamed meats provide some more water along with food. And stimpacks are weightless so a hundred of them weight nothing.

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Thu May 27, 2021 8:42 am

--The Pitt campaign--

We have normal equipment until we meet the first friendly figure after Wenher left me. We got into next map amidst a cut scene that has our inventory stolen. Luckily I drink buffout, mentats beforehand. Still, a repairman feel naked without all that equipments.

We get 10+ slops from Kai the slave eatery. This is our main source of healing for a while. Meet Midea, get the quest, run to the Mill to collect auto axe from Marco then go with Everett to collect ingots.

Now at this time I am iffy about duration of chems left. So I get into Supply plant to collect a huge amount of ingots for the time being. Also, one good unique auto axe in here, so we use the original axe to fix Man Opener. Not that we didnt pick up suitable material before but that axe did need serious fixing for the fights.

Finding enough ingot that we can trade for some good armors from Everett. We break the 556 ammo (assault rifle) to make Match bullets and move to next stage, fighting in the Hole. Honestly, the lack of equipment affect pretty bad the quest in Steelyard.

The three slaves make for good loot. The Bear brothers are tough but doable: assault rifle with match bullet can finish them (unarmed fighter and flamer) off at long range. The final boss is pretty tough, heavy armor and unique assault rifle.

FINALLY after the Arena we can get our gear back. Now we can collect ingots in style~ Bullets can be made, but workbench is on Pitt underground accessible ONLY from Uptown

EDIT: Since I dont do heavy armor, the gamma shields are useless, though other people can fix this for one functional suit

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Fri May 28, 2021 9:31 am

Looking back on The Pitt

1. When we get back our gear, it's imperative to silent kill most of raiders you can. If you choose slave side that will reduce their power to kill un-armored slaves, and if you choose slavers side you still need to loot them anyway. The ones not counted would be any that raise universal alarms or service like Friday and Harris. Slave master is okay because he has three target to kill so it's possible we can get to him before he succeed.

2. After kidnapping the baby, we get out of that tower with a full Uptown in hostility. I see it and think to myself: damn, sniper party. Also has to be very quick or the raiders will kill slaves or vice versa. :lol: And after setting the trogs into Uptown, I think the same, too. This time aside from the unarmored Trogs there's also the respawned raiders. While it's still not as happy making as the sniper nest on Hangar, it's close.

3. Loots can be stored safely on Midea's desk as nearest to the gate. When doing the final moving loots back to outside, can cut off a small part of a corpse and store them there and lug to the gate. On the other side, the dog corpse killed on the bridge during first arrival STILL be there. But failing that, there's the trio (mex and two other snipers) guarding the gate and the bridge.

4. Ammo press:
++ Surplus ammo can be reused, so might as well finish off all the stored surplus 556 and 5mm you hoard from the game.
++ Primers changed into Large Rifle primers because they are so hard to find (to make 308)
++ Case changed to impossible to find caliber like 4570 Govt and 45 auto.
++ make bullets: 12 gauge flechette, 4570 govt super handload, 45 auto super handload, (3 of them impossible in CW) and 308 AP

While the loots are very heavy, These bullets are the ultimate prize for this trip. FINALLY I can use that Killer7 (Fafnir mod).

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Sun May 30, 2021 7:53 am

Crafted weapons, the guns and not the explosive or knives, is useful for repair certain class of weapon that's damn hard to repair it cheaply.

Sure, you can fix it with a WRK. But sometimes when the need for WRK is too high and you cant spare an unit, it's possible to go to the bench and make one weapon. And since they are normally at 75-80% durability, it can fix the weapon right up to 100%, equal to three kits.

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Tue Jun 22, 2021 8:45 am

Box of detergent is another exhausted supply.

Its used for rocket chems, which is peak demand.
Its in nuka grenade which is bad enough.
Its in molotov cocktail which frankly drive it into exhausted supply.

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jlf65
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Re: Making money legally with Repair

Post by jlf65 » Tue Jun 22, 2021 10:57 am

There's a BUNCH of detergent in Gold Ribbon Grocers near Jury Street Metro. Along with a funny trap.

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Laclongquan
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Re: Making money legally with Repair

Post by Laclongquan » Tue Jun 22, 2021 4:13 pm

I know that trap.

But that is simply not enough. You know how it is. Once you are used to the high AP bonus of Rocket, to not use it in frequent combat take some big re-acquaintaince.

Edit: yaoguai medallions also a barely suppliable items. I come into who dare wins with less than 10 pieces after a game of collecting meats and buying from hunters.
Last edited by Laclongquan on Fri Jul 09, 2021 3:18 am, edited 1 time in total.

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