The Union Station

General discussion of potential spoilers. Ask questions about or discuss storyline here.
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alaalba123
Posts: 5
Joined: Sun May 31, 2015 3:07 am

The Union Station

Post by alaalba123 » Sun May 31, 2015 3:18 am

So, I've completed the Union station quest, but can't seem to get to get to New Vegas. I figured it would be through the Blast Door that activates the quest in the first place, but when I go to it at the time on the schedule board it's just inactive. I can't interact with it at all. Am I messing up? Is this a glitch? Could someone point me in the right direction?


 


[collapsed title=Load Order]


FalloutNV.esm


DeadMoney.esm



HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


CaravanPack.esm


ClassicPack.esm


MercenaryPack.esm


TribalPack.esm


Fallout3.esm


Anchorage.esm


ThePitt.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


RHKBrisaAlmodovar.esm


NVWillow.esp


SomeguySeries.esm


TTWOptions.esp


TTW_OutcastTrading.esp


TTW_NoKarmaDCFollowers.esp


The Mod Configuration Menu.esp


JIP Companions Command & Control.esp


RHKSeatActivationFix.esp


TTW_Companions_Essential.esp


SunnyCompanion.esp


Bella.esp


PataClawAlphaMalev1.esp


NV_PitbullCompanions.esp


desmond companion.esp


RWKNV.esp


Badmothafucka.esp


TheInheritance.esp


Russell.esp


NewVegasBountiesII.esp


NewVegasBounties.esp


PerkEveryLevel.esp


 


Total active plugins: 39


Total plugins: 39


 

 [/collapsed] 



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

upon closing distance with

Post by Puppettron » Sun May 31, 2015 6:56 am

upon closing distance with the blast doors, you should've gotten a quest to power on the station.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

FYI, the time on the board

Post by Gribbleshnibit8 » Sun May 31, 2015 4:05 pm

FYI, the time on the board means nothing in game (to my knowledge, we should have done something with them D: ), the times were selected randomly to appear as a train schedule, anything else is something only Tricky knows about and hasn't shared.


After completing the quest, I forget exactly how it works, but I'm pretty sure the blast doors open on their own once you go back into the station proper. If they're not/haven't, then I'm not sure what's going on. Screenshots of the quest log in your PipBoy (for the Union Station quest obviously) might be useful.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

the doors pop open after you

Post by Puppettron » Sun May 31, 2015 4:25 pm

the doors pop open after you complete the "stare in awe at the animated time board that tricky put together" part of the quest


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

alaalba123
Posts: 5
Joined: Sun May 31, 2015 3:07 am

Mariofan17 wrote:

Post by alaalba123 » Sun May 31, 2015 8:39 pm

[quote=Mariofan17]


 


Look at the local map.It'll show you the door you need to enter.


[/quote]


This solved it. The blast door isn't the correct door.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Since there are...eleven

Post by TrickyVein » Sun May 31, 2015 9:06 pm

Since there are...eleven (really? 11) potential doorways connecting the interior of the station with the metro someone must have taken the liberty to make some of the doors inactive, i.e. static. Surely, whoever it was would've thought to have added wooden planks across these doors or at least rested some rubble at the bottom of them to show that they weren't real exits.



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

TrickyVein wrote:

Post by paragonskeep » Mon Jun 01, 2015 10:33 pm

[quote=TrickyVein]


 


Since there are...eleven (really? 11) potential doorways connecting the interior of the station with the metro someone must have taken the liberty to make some of the doors inactive, i.e. static. Surely, whoever it was would've thought to have added wooden planks across these doors or at least rested some rubble at the bottom of them to show that they weren't real exits.


[/quote]


"Sarcasm?" - Sheldon Cooper


If life is but a test, where's the damn answer key?!?!?

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