Role-playing in TTW. Leaving DC.

General discussion of potential spoilers. Ask questions about or discuss storyline here.
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jlf65
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Joined: Wed Aug 10, 2016 9:10 pm

Yeah, how the GOAT answers

Post by jlf65 » Tue Sep 05, 2017 4:57 am

Yeah, how the GOAT answers map to skills always perplexes me, so I've taken to simply giving the funniest answers, then setting the tag skills manually when I turn the test in. The whole test thing really needs to be redone. And then it would be a good segue into training in your tag skills like Damian wants.



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Risewild
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I just go with the dialogue

Post by Risewild » Tue Sep 05, 2017 8:33 am

I just go with the dialogue option to skip the test entirely and choose my tag skills right away and get out. The GOAT might be fun for a couple of times, but I have seen it thousands of times... I will go through it again a few times when 3.0 comes out, just to be sure there are no new bugs there, but if there is nothing, I will just continue to skip it .


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Damianwolff
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jlf65 wrote:

Post by Damianwolff » Tue Sep 05, 2017 8:46 am

[quote=jlf65]


The LW isn't part of security, his dad's a doctor, and at the time when he leaves the vault, he's got a plain jumpsuit, a BB gun, and a baseball bat.


[/quote]


When I said training, I didn't mean it can only be military training. After all, the majority of raiders, scavengers, Megaton settlers and such don't have any. OA training does little to explain how the character managed to survive the wastes, that's not something a US soldier would or could be taught in boot camp. Nothing in the Vault or in 2070s America can fully prepare you for the DC Wasteland.


In regards to learning skills in the Vault, you really, really overlook that life in the Vault implies having to fill 365 days a year with something to do.


There are the ordinary things, like playing baseball or soccer, physical exercise, studying, watching old vids, doing chores around the vault. They give you basic knowledge.


But then there is the free time, and how you spend it. Shooting cockroaches. Fighting Butch (1 verses 3 fights), sneaking around the Vault after curfew sets in, past the guards and cameras, to do something stupid but fun with Amata and other friends LW might have had personally, or through Amata. Like sneaking into a system of caves adjacent to the Vault to look where the water pipes come from. Or into the Overseers office to delete the camera recording of some hooliganism, to cover for one of the kids. For all we know, there could have been previous times Radroaches snuck into the living spaces, and it would be interesting to know how a bunch of 13 years old dealt with something like that.


On top of that, just by virtue of growing up in the Vault, LW has the potential to be healthier and more erudite then the majority of the world above, with access to pre-war school books, holotapes, technology. Since this was not explored, we have no way of knowing how many John Wayne films he has seen, or if maybe they had a pre-war set of holovids on weapon handling (for kids, of course!).


There are so many ways for the LW to get basic skills in the Vault, fun, interesting ways, which would reflect his personality and the pros and cons of living in the vault, that limiting that to just security training (of which I don't think there is that much), is a step down.



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jlf65
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Damianwolff wrote:But then

Post by jlf65 » Tue Sep 05, 2017 2:20 pm

[quote=Damianwolff]But then there is the free time, and how you spend it. Shooting cockroaches. Fighting Butch (1 verses 3 fights), sneaking around the Vault after curfew sets in, past the guards and cameras, to do something stupid but fun with Amata and other friends LW might have had personally, or through Amata. Like sneaking into a system of caves adjacent to the Vault to look where the water pipes come from. Or into the Overseers office to delete the camera recording of some hooliganism, to cover for one of the kids. For all we know, there could have been previous times Radroaches snuck into the living spaces, and it would be interesting to know how a bunch of 13 years old dealt with something like that.[/quote]


That would make some interesting "training". You might then at least leave the vault with half-way decent lock-picking and sneak skills. A little more small guns as well. Maybe better repair... all things you NEED the instant you leave.



Orpheus
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Joined: Wed Jun 24, 2015 8:38 pm

I tend often to leave the DC

Post by Orpheus » Fri Jan 05, 2018 10:12 pm

I tend often to leave the DC wasteland as soon as possible with that mod :


https://taleoftwowastelands.com/content/caravan-new-vegas


The DC wasteland looks like hell : raiders everywhere, deathclaws, albino radscorpions, super mutants.


 A very young man or woman (19 YO) who probably never hold a real gun in his hands (I don't count the BB gun) stand no chances. However in the more civilized western lands or even in the Caesar lands. That's a good reason for a guy to move on. 


 That guy/lad start to get courrier jobs and learn some basis on the life of the outside wolrd until one famous day.


It doesn't respect exactly the timeline. The first battle of hoover dam occur however the same year the lone wanderer go out of his vault. 


 A more wacky option could be that the teleporter of the mothership zeta ill functionned and send the lone wanderer/courrier in the mojave where he have to start a new life.



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