Wild Wasteland Find

General discussion of potential spoilers. Ask questions about or discuss storyline here.
kraag
Posts: 69
Joined: Mon Jul 06, 2015 7:02 pm

Wild Wasteland Find

Post by kraag » Sat Jul 11, 2015 12:55 am

[collapsed]


Any lore regarding the "Plunger" room? Or just some funny sh*t to discover?



Love the balancing act on the way out :)


[/collapsed]


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Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Man, I've managed to miss

Post by Arkngt » Sat Jul 11, 2015 1:39 am

Man, I've managed to miss that, even if I've been in that shelter a couple of times. Amazing that you can find new stuff in this game after all these years. And I really like those "sculptures" that you can find, such as the Chess Set and the Metro Ticket Tower.


BTW, how do you get the Wild Wasteland trait with TTW? I don't think I had that choice when starting the game "normally" in Vault 101? TTW Wild Wasteland seems like a nice addition.


»You're no match for science!« Doctor Mobius

kraag
Posts: 69
Joined: Mon Jul 06, 2015 7:02 pm

WW can be chosen in Vault 101

Post by kraag » Sat Jul 11, 2015 2:02 am

This is only the third WW encounter I have found in 30 hours of playing TTW! I ended up grabbing one of the pencils after the screeny and the whole thing collapsed to the ground :) Fun!



The other two - I heard the WW sound play but couldn't find anything :(   [IIRC - one was right around the Washington Monument]



WW can be chosen in Vault 101 start up, right after your turn 16 and your dad is looking at you with the ear-scope thing (right before the G.O.A.T.). I only choose Wild Wasteland and nothing else because it's the only one that does not have any drawbacks!



I have the "ttw_wildwasteland.esp" loaded, using TTW v2.9.4a



Niiiice chess set and card tower BTW :Thumbs Up: :D



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

OK, thanks, I'll choose it

Post by Arkngt » Sat Jul 11, 2015 2:09 am

OK, thanks, I'll choose it for the next playthrough.


»You're no match for science!« Doctor Mobius

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Actually all of those

Post by paragonskeep » Sat Jul 11, 2015 6:19 am

Actually all of those mentioned are vanilla Fallout 3 NOT Wild Wasteland. laugh


The chess set is in one of the satellite relay towers and the metro ticket tower is in Old Olney powerworks during Broken steel quest to get a tesla coil (don't use explosives when dealing with the bots or it'll fall down) crying


 


If life is but a test, where's the damn answer key?!?!?

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RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I repurposed some of the more

Post by RoyBatty » Sat Jul 11, 2015 6:37 am

I repurposed some of the more silly stuff to be WW encounters.


Image

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

RoyBatty wrote:

Post by paragonskeep » Sat Jul 11, 2015 7:13 am

[quote=RoyBatty]


 


I repurposed some of the more silly stuff to be WW encounters.


[/quote]


Was wondering how that would play out. Makes sense. Did you include the Relay station "door" that has that cool Raider message?


 


If life is but a test, where's the damn answer key?!?!?

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

That wasn't TTW and neither

Post by JaxFirehart » Wed Jul 15, 2015 1:56 am

That wasn't TTW and neither is that song in vanilla FO3, not sure where it would have come from.



nightstalker117313
Posts: 50
Joined: Sat Nov 30, 2013 11:12 pm

Actually, it kinda has a

Post by nightstalker117313 » Fri Jul 17, 2015 10:35 pm

[quote=kraag]


 


I only choose Wild Wasteland and nothing else because it's the only one that does not have any drawbacks!


[/quote]


Actually, it kinda has a drawback. You can't get the unique gauss rifle if you have WW, but you do get an alien blaster...



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rbroab
Posts: 558
Joined: Sun Jan 20, 2013 2:35 am

I could be mistaken...but I

Post by rbroab » Sat Jul 18, 2015 4:01 am

I could be mistaken...but I thought you could get the Alien Blaster and the unique gauss Rifle in New Vegas alone. Start the game without the Wild Wasteland trait. Collect the unique Gauss Rifle, start the Old World Blues DLC, and use the autodoc to change your trait to Wild Wasteland, go back and collect the Alien Blaster.


I'm not alright, I'm an equal amount of left.

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