[collapsed]
Any lore regarding the "Plunger" room? Or just some funny sh*t to discover?
Love the balancing act on the way out :)
[/collapsed]
[collapsed]
Any lore regarding the "Plunger" room? Or just some funny sh*t to discover?
Love the balancing act on the way out :)
[/collapsed]
Man, I've managed to miss that, even if I've been in that shelter a couple of times. Amazing that you can find new stuff in this game after all these years. And I really like those "sculptures" that you can find, such as the Chess Set and the Metro Ticket Tower.
BTW, how do you get the Wild Wasteland trait with TTW? I don't think I had that choice when starting the game "normally" in Vault 101? TTW Wild Wasteland seems like a nice addition.
This is only the third WW encounter I have found in 30 hours of playing TTW! I ended up grabbing one of the pencils after the screeny and the whole thing collapsed to the ground :) Fun!
The other two - I heard the WW sound play but couldn't find anything :( [IIRC - one was right around the Washington Monument]
WW can be chosen in Vault 101 start up, right after your turn 16 and your dad is looking at you with the ear-scope thing (right before the G.O.A.T.). I only choose Wild Wasteland and nothing else because it's the only one that does not have any drawbacks!
I have the "ttw_wildwasteland.esp" loaded, using TTW v2.9.4a
Niiiice chess set and card tower BTW :Thumbs Up: :D
OK, thanks, I'll choose it for the next playthrough.
Actually all of those mentioned are vanilla Fallout 3 NOT Wild Wasteland.
The chess set is in one of the satellite relay towers and the metro ticket tower is in Old Olney powerworks during Broken steel quest to get a tesla coil (don't use explosives when dealing with the bots or it'll fall down)
[quote=RoyBatty]
I repurposed some of the more silly stuff to be WW encounters.
[/quote]
Was wondering how that would play out. Makes sense. Did you include the Relay station "door" that has that cool Raider message?
That wasn't TTW and neither is that song in vanilla FO3, not sure where it would have come from.
[quote=kraag]
I only choose Wild Wasteland and nothing else because it's the only one that does not have any drawbacks!
[/quote]
Actually, it kinda has a drawback. You can't get the unique gauss rifle if you have WW, but you do get an alien blaster...
I could be mistaken...but I thought you could get the Alien Blaster and the unique gauss Rifle in New Vegas alone. Start the game without the Wild Wasteland trait. Collect the unique Gauss Rifle, start the Old World Blues DLC, and use the autodoc to change your trait to Wild Wasteland, go back and collect the Alien Blaster.