Proph, I like the overall quest for F3, supplying clean water. They should have called it clean irrigation water instead of drinking water but that's not very dramatic. I see the CW as still apocalyptic. Tiny communities with little contact with each other. So each faction, group, or area isn't necessarily aware of or concerned with others. The mohave is half civilized so people can travel and communicate. So every one knows what every one is doing.
- Posts: 240
- Joined: Sat Jan 19, 2013 1:14 pm
I seen the ending, I'm not impressed, but for the opposite reason: I wanted to get the Enclave, or at least the garrison there, to surrender or defect. This would have been a golden opportunity to use the mercy option on Autumn to transform the Colonel from enemy to ally. Fallout 3 is all about shoot-em ups. For once I'd like to see diplomacy, true cooperation win the day, especially the Enclave with is showing the barest signs of genuine reform. Let that seed finally bloom!
- Posts: 47
- Joined: Sat Dec 28, 2013 2:33 pm
I do wish we had a lot more options with the Fallout 3 main quest, some kind of surrender by the Enclave, some option to make new coordinates with the missiles at the end of Broken Steel, like say the ocean so as to not use them on people ala the Divide. Although there is the decision to not take part in any of it and just go to the Mojave...
- Posts: 240
- Joined: Sat Jan 19, 2013 1:14 pm
You CAN head cannon that the Enclave disappeared, or made peace, then head to the Mohave. If you use the games as story lattice work, you do have some control over what REALLY happened. For instance, in mine Rivet City is inside of th Abraham Lincoln, with a whole flotilla of ships in the Anacostia, so much so you can walk to Maryland from the naval yard, Vault 106 is humming, Vault 108 is an important part of Canterbury Commons, and no Enclave Troops were actually killed cause the bodies inside are telecontolled meatbags. Think Replecants, but with cloned Lobomites on the business end. It makes the Enclave permanently threatening....
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- Joined: Sun Jul 06, 2014 6:05 pm
I didn't read every post but there's a weapon potentially acquired from helios 1 that gives you the ability to call down a strike in FNV. Since you can go to the fnv area and back to the fo3 area in ttw, you maybe can orbital strike things there? Of course you have to go back to helios 1 to recharge it every time you use it.
- Posts: 75
- Joined: Mon Jan 27, 2014 12:47 pm
Now i for one hate that you blew up Adams Airforce Base. but i also dont wanna blow up the Brotherhood. if only there was some way to Take Over AAB and Disable the Nuclear Controls.
Max: "I think it's best if they keep their mouth's shut"
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- Joined: Sun Oct 19, 2014 8:49 pm
#1: Eight month old thread
#2: I never thought about it before, and I hardly have an interest in player homes, but now I'd really like the crawler.
#3: It wasn't the Brotherhood of Steel blowing the crawler up, it was Lyons' Pride, the splinter group good guys that put civilians first. I'm sure the Outcasts were appalled, assuming they knew.
#4: Is there really no crawler player home yet? Seeing what is out there it seems as though it would be somewhat simple comparatively speaking, but I'm far from being a modder. Theoretically, from an uneducated bystander's view, wouldn't it be possible to cut the ending scenes of Broken Steel and add a claim option to the bombardment menu? There wouldn't be voice support of course, but without a heavily scripted ending would that loss outweigh gaining the crawler as a base?
#5: We could add a DC specific orbital targeting device into the crawler somewhere after it is claimed to make use of a daily bombardment like the NV one, but with MISSILES.
#6: I'd really like to see the crawler and the Sink connected to Mothership Zeta via teleports. Maybe even seed some Sink AI proxies through the other bases. Then toss in Mothership Zeta Crew compatibility for good measure, so the crawler and the Sink are utilized by the your own faction as well. Really liven things up. Can you imagine anything cooler? It just feels RIGHT to me.
#7: I told a friend of mine about this and he suggested beaming the crawler into a hangar in Mothership Zeta to use as a deployable ground base. That feels less right to me and much harder to implement, but worth mentioning.
Edit: Just found this in another thread. Replace the androids with the Mothership Zeta crew and park it on the crawler: http://www.nexusmods.com/newvegas/mods/57318/?
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- Joined: Mon Aug 19, 2013 6:02 pm
Broken Steel was sad, there is no other word for it. The harder enemy spawns were easy but broke the world, the simple nature of it made the ending you pick irrelevant, the unique weapon wasn't interesting and besides for the assault on the air force base there wasn't much cool parts to it.
- Posts: 31
- Joined: Mon Feb 16, 2015 8:18 pm
I'm going to go against the grain here and say Broken Steel did a lot more good than most have said here.
* It made the vanilla ending, which was even more stupid, irrelevant. I'm glad, because the vanilla ending is just head bashingly stupid.
* It allowed you to play past the ending, Fallout 2 style.
* It allowed you to see the results of your handiwork, at least in the short term, again a la Fallout 2, for good or evil.
* It explained just how the Enclave had so much reserve troops in the stock game (they never could have fit all that in Raven Rock).
I won't deny the writing is still kinda wooden and it struck me as a bit weird the Lyons faction still wanted to nuke Adams AFB instead of trying to strip it clean, then nuke it, but given it had a likely dead man's switch or another insane AI calling the shots, I guess it makes sense for them to bomb the crap out of it first (they could always go into the rubble and dig through that later)
- Posts: 37
- Joined: Sat Apr 27, 2013 11:24 pm
Broken Steel certainly could've been better, but overall I thought it was good. The main quest add-on, as on-rails and wooden as it was, was actually kind of fun to play imo. I enjoyed the side quests that it adds, the new weapons are cool, and it let you play after finishing the main quest which I really like.
The main think I disliked about Broken Steel was Overlords getting a damage bonus against you with certain weapons regardless of your armor/DR/whatever. That and Albino Radscorpions aren't really any more dangerous than their regular brethren, they just soak up a lot more bullets.
Also, something I want to say in regards to nuking the base at the end. People seem to forget that Lyon's Brotherhood faction is more concerned about helping the people of the waste and eliminating threats than gathering pre-war technology. In fact, outside of the Citadel I don't think there are any events showcasing them scavenging for technology. I definitely understand that Adams AFB probably had a lot of things they could've used to help their cause, but given that the Enclave managed to destroy Liberty Prime I think making sure the Enclave were annihilated was the more pressing matter for them.