Am I the only one who really doesn't like the Broken Steel ending?

General discussion of potential spoilers. Ask questions about or discuss storyline here.
Comrade Dispenser
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Am I the only one who really doesn't like the Broken Steel ending?

Post by Comrade Dispenser » Wed Jul 31, 2013 4:58 am

I mean seriously, you go out and assault an air force base, for what? Nothing but to destroy that huge badass mobile base with orbital bombardment satellite uplinks, using itself. I mean you could also bomb the Pentagon, but seriously?

Why would the Brotherhood, of all people. order the destruction of such a fabulous piece of technology? Why not have their hero go and clear the base first then send in their own force behind him to capture the base, vertibird hangers and radio control tower? I mean having all those vertibirds, that left over Enclave tech after their slaughter, that huge communication tower, a mobile base crawler and the ability to call in orbital bombardment couldn't possibly be a bad thing, especially with the recent loss of Liberty Prime. You'd think they'd want ownership of the only thing that's a bad enough dude to stop that giant metal patriot.

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My thoughts exactly, I was

Post by JaxFirehart » Wed Jul 31, 2013 5:08 am

My thoughts exactly, I was never too impressed with Broken Steel.

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yeah didnt make much sense to

Post by Noso2142 » Thu Aug 01, 2013 8:30 am

yeah didnt make much sense to me but thats why i nuked them jks nah i blow up those bloody enclave people

Veni, vidi, vici

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For me i go as far as "Three

Post by MrMedicinal » Fri Aug 02, 2013 5:29 am

For me i start the purifier, and go as far into the DLC as "Three weeks later..." than i go tell Lyons "I had enough of this" and hop on the train to New Vegas! If i really want the one unique weapon that Broken Steal gives us, i'll just go get Elijah's in the Big Empty.

Honestly i wasn't a fan of how Bethesda just threw together the stories for Fallout 3's DLCs.

Kudos to Obsidian for (almost all) of their story's solid structure. And kudos to Bethesda for their stellar world design.

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I never liked the BS ending

Post by Risewild » Fri Aug 02, 2013 10:26 am

I never liked the BS ending either cheeky and pretty much for all of those reasons that were listed there too.

I also never liked the Mothership Zeta ending either, we gain control of an alien space ship that contains thousands of frozen people, super mutants, ghouls and who knows what else, an entire drone factory, prison cells, cience and medical labs, a death ray, weapon lab, and so many other stuff and in the end all we can get is some free weapons, ammo and little else every once in a while cheeky... I want to be able to take prisoners, experiment on animals, unfreeze people and make new possible followers or get more people to be a crew of the ship each with their own special skills (like an engineer that could repair some bits of the ship or equipment, a doctor that would heal you like normal doctors on the wasteland which Eliot should do himself but he doesn't angry, a barber to change your appearance cheeky and so on...), create a drone follower and if it gets destroyed create another one, maybe make abomination followers too devil and more...

Oh sorry I was just rambling and since all I could say about what is bad in the BS ending was already said, I just went on about Mothership Zeta ending blush.


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I don't think capturing the

Post by KennyMcCormick » Sun Aug 25, 2013 11:50 am

I don't think capturing the crawler would be as simple as "Shoot all the bad guys, move paladins in". The Enclave is known to have a lot of AIs kicking around, surely one of which would reside in that base. There's also no way to tell if they do or don't have a backdoor dead man's switch lying around that'd annihilate the base anyway. Nah, the only problem I have with BS's ending is that you have to blast the Citadel to kingdom come in order to gain access to a pretty snazzy Dirty Harry reference.


It reads to me like "Congrats! You just saved the DC region from another apocalypse and completely wrecked the Enclave. Here's a hundred caps, a pat on the back and a positively useless outside of Adams AFB energy weapon, now -beep- off to Project Purity. Bigsley needs a hand with some trivial investigations.", whereas if you're evil, "Hey, you just blasted the last hope for the people of the Capitol Wasteland into oblivion, destroyed a historical landmark, and set into motion a second apocalypse. You ass. But hey, here's all this snazzy loot worth several thousand caps, a snazzy unique .44 mag, and some cool pre-war lore/pop culture references. Party in Adams! BYOB!"



That's the only problem I have with BS. I suppose their logic was "doing good is reward enough", which applies fine in real life. But this isn't real life. It's a video game. Why do villians get all the post-apoc babes and sports cars yet the good guys get dinner at a half-collapsed burger king?!

Patrollin' the Capitol Wasteland makes me wish for a nuclear winter...

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I think you'll find this is a

Post by TrickyVein » Sun Aug 25, 2013 3:42 pm

I think you'll find this is a common theme throughout most other notable works of fiction, at least in Judeo-Christiandom that the path towards evil is laden with great reward.

Doing the right thing never appeals to those more easily persuaded by short term and superficial things. 

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Way to be deep, Tricky. I

Post by Gribbleshnibit8 » Sun Aug 25, 2013 7:04 pm

Way to be deep, Tricky. I think you missed the part where this was to complain about something, not make people think about their action on a moral basis and make them feel bad. :P

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KennyMcCormick wrote:

Post by bigcrazewolf » Sun Aug 25, 2013 7:59 pm


 Why do villians get all the post-apoc babes and sports cars yet the good guys get dinner at a half-collapsed burger king?!


And the onion rings give you diarrhea crying

Nice avatar btw I love TG BBC

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Now I've never played Broken

Post by wfpeterson » Mon Aug 26, 2013 3:09 am

Now I've never played Broken Steel, but from what I read of the complaints in this thread it sounds like this would be an opportunity for a clever modder. Seems like it would be easy to add rewards for the good ending, maybe a little more complicated to take away stuff from the evil. Any new dialog would likely be unvoiced, but everyone loves AWOP.

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