i did that, i hadnt even thought about the wasteland survival guide, now my ocd is kicking in after nearly doing everything in nevada iam thinking about restarting, maybe i can just pretend moira has been to nevada before and the wasteland survival guid is not in dc so she wanted to copy it?
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So, theoretically speaking, if you make it where going to NV early fails all the quests, and that update hits a save that already did that, is that character going to get ruined? As in, fail all quests with no way to prevent it? Because that is too harsh IMO.
"Who are you, who do not know your history?"
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- Joined: Wed Oct 09, 2013 7:59 am
[quote]The Lone Wanderer leaving the CW doesn't break the main quest - I think the idea of getting caught up in a wacky adventure that sidetracks you for a decade is fitting with the rest of the world. It does break the logic of several sidequests though, like the fire ant one. That being said, Fallout 3's story elements are already such a dog's breakfast that not much can break the lack of logic a lot of them already exhibit.[/quote]
This I agree with, it's one reason I hate NPCs running up to you and starting quests/conversation. You can easily enough headcannon that if you haven't talked to said NPC, then the events just haven't started yet. Brian Wilks upsets me to no end, he has this huge range where he will run up to the LW and just start conversation. For FO3 this was fine, for TTW though it's rather limiting story wise. I like to think that if you went to NV and didn't already see Reily's Rangers at all, and then come back to the CW who's to say that they didn't get into this situation recently? Sure we the players likely know all the various quests that happen in the games, however that doesn't always mean they occur "right when you pop out of the vault." :D
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- Joined: Sat Sep 21, 2013 2:29 am
Not trying to sound like a kiss-ass here, but I agree with the devs on the whole 'wait for it' and 'let us finish the skeleton before we throw meat on the bones' approach to bridging the continuity gap. My first TTW playthrough, I hated the immersion-breaking 'lets check the forums to find the train' and the 'okay, I found it... now what?' moments but then the writer in me realized 'there's a reason this is an unmarked quest - someone in the future will probably be there to tell you 'I heard about this train station...' and 'Hey, want a job? I need you to take this chip to a guy named Mr. House in New Vegas - find a way to get there... take the train perhaps?' type quests later down the line.
This was about a year or so ago. May not seem like it to the casual observer/people new to TTW, but there's been a lot of growth since then - like the devs say, give it time and stop trying to shake the boxes under the tree. :)
For now, headcanon works wonders, as do mods that add Sunset Sarsaparilla machines to DC, GRA and Van Graff merchants to Rivet City and other places and so forth. One of my favorites is chucksteel's mod that adds Mojave Express mailboxes to DC.
Mojave Express? Sounds like an interesting company. Dad's dead, the water is pure, and I have an itch to see the world after growing up in the Vault. I wonder what it would be like to work for such a company? Mojave - that's out West... New job and new life, here I come!
Now ain't that a kick in the head?