Conflicting plots of the two wastelands?

General discussion of potential spoilers. Ask questions about or discuss storyline here.
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@aiRWaLKRe I dont know, i

Post by MrMedicinal » Tue Jul 09, 2013 2:55 am

@aiRWaLKRe I dont know, i kind of think your onto something with the whole flashback idea. One thing that could maybe be done for a mod are flashback encounters for NV in certain areas (Like vaults). I really liked how in Fallout 3 you could hallucinate in vaults, and have flashbacks of multiple Dads working in the lab, or Butch and the Tunnel Snakes jumping you, maybe something like that can be implemented in NV Vaults?

And If you start in NV, and trigger one or more of these encounters you can get a prompt like "You have the irrestible urge to go... Home" and get a map marker and quest objective to the train station.

Just a thought, it would probably be a pretty cool mod.

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Or just do it Anchorage Style

Post by FiftyTifty » Tue Jul 09, 2013 2:31 pm

Or just do it Anchorage Style.

You're really just a kid, in a forgotten vault, who is in a perpetual simulation with only two options: New Vegas or The Capital Wasteland.

Meh. Sounds like something from Bethesda; absolutely lazy.

Should fit in just fine.

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That would be a pretty cool

Post by MrMedicinal » Wed Jul 10, 2013 8:19 am

That would be pretty cool Majincry, but how would you switch "simulations," and would you still get to keep your unique items from the other game? (That's one of the main reasons i play TTW )  I actually really like that idea though.  It would make for a cool mod.

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The Inception one wouldn't be

Post by Gribbleshnibit8 » Fri Jul 19, 2013 11:22 pm

The Inception one wouldn't be too hard I don't think. Barring any real issues, it could be made to work pretty easily. I can think of a few different ways to do it as well, though the method I would use would involve NVSE, as that would be the easiest by far.

Warning, minor tech talk following.

  1. Create a list of all beds in each wasteland. Continually search (each cell change) for more beds to add to the appropriate lists to allow for mod beds. Track the bed that was slept on so we can return the player there when they sleep again. The starting wasteland is the 'real' world, and sleeping there will take you to a random bed in the dream world.

  2. Same as above with lists, but build them instead as the player plays the game. Starting world is again the 'real' world, and as the player explores their alternate dream world, process all beds they come across for any return trips.

  3. The simplest method. Track which bed the player sleeps in in either wasteland, and return them there each time. Maybe not as random, but would allow you to more easily resume where you left off in the 'dream' world.

I'm a big fan of randomness, but I think it'd be much more enjoyable from a gameplay perspective to use option 3. Which again is the simplest method to implement. The only downside I see from this is that if you want to enable the full start from either game, it will take some editing of the tutorial quests and startup areas to keep from conflicting with the char gen. This particular method also lends itself best to a NV first style of game, where the CW is a flashback dreamland that the player visits.

A pretty cool thing to implement would be a autosaves on sleep, so that a death in the dream world results in reloading at the sleep. If some method could be used to detect this type of event (it IS possible), then it could be used to restore the player's sleep on reload, and prevent them from sleeping for several hours, to force continued gameplay in the 'normal' world. Kind of like having a nightmare and not wanting to go back to sleep.

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Well get on it.

Post by JaxFirehart » Sat Jul 20, 2013 2:21 am

Well get on it.

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I always thought about making

Post by JimmyFraska » Sun Jul 21, 2013 10:20 am

I always thought about making a mod based around finding the body of Courier Six with the Platinum Chip in the Wasteland where he/she had tracked the chip, but never quite made it back. From there on you would assume the role of Courier Six, and travel to/get escorted to New Vegas. Of course, I would want to come up with a sound reason for the player to want to assume the mantle of that person. I thought it sounded like a decent idea for a mod, and it would also account for the events that happened with the Courier at the Divide.

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Seems like a pretty good idea

Post by JaxFirehart » Sun Jul 21, 2013 2:37 pm

Seems like a pretty good idea to me. The courier found the chip in California, Sunnyvale I think, but I don't remember for certain.

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I am always a fan of less is

Post by JoeLuck » Wed Jan 15, 2014 8:25 pm

I am always a fan of less is more. So why not state(when say Broken steel and Anchorage are done[Anchorage for that specail place we all have for the Outcasts)] and then state in a little message box that the Lone wanderer now feels that DC is safe but no longer has a home to go to. So he hears a rumor about a train thats said to bring passengers to anywehre they wanna go. Feeling its time to leave the Lone Wanderer behind the Vault Dweller decides he wants to go the furthest he can so he cant be recognised as Valut 101. 

Think about it. LW hasnt had the best of luck when it comes to the wasteland. Hes been captured,watched his father die, kicked out of his only home twice and abducted by aliens. It wouldnt surprise me one bit that some courier paid him to finish a dilvery for him and therefore take on the persona of Courier 6. Hell maybe he took the job himself? Why would the great LW want to be a courier when he could be a high ranking officer in the BOS or even buy a place so he could settle down? Because all Lw wants to do is forget. Forget all the pain and suffering he caused and was caused. Poor choice of desire though.

Boom the Courier wakes up with no memory or idea what happened. Just the men/women/mutant/robot he brought with him. 

For extra effect of the who the hell was I variety I think conversion of the Amata Pipboy picture might be a good Idea. I mean provided she isnt in your party. 


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I'm currently working on a

Post by Greslin » Sat Feb 22, 2014 5:04 am

I'm currently working on a mod that hopefully will converge the two games into one consistent story. 

My thinking is, before this whole courier business, House sent search parties all over the place looking for the platinum chip he lost 20 hours before the Great War.  There's no reason to assume that he limited that search to Nevada and California - in fact, he'd have every reason to send someone to the former seat of the U.S. government, searching out a possible lead.  One of those adventurers made her way to DC in 2275 (two years before the events of FO3) on its trail, only to end up scribbling a last fuck you journal entry as she was bleeding to death in the western DC wastes.

The mod I have in mind tells the story of this adventurer, why she chose to venture so far from her home in Shady Sands, and how her mysterious failed mission was connected directly with the DC/FO3 storyline two years later.  Of course, the player will have to make the trip west to unravel her oh-so-valuable secrets..



"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"

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It is worth mentioning that

Post by JaxFirehart » Sat Feb 22, 2014 5:45 am

It is worth mentioning that the Platinum Chip was printed in Sunnyvale California and the wiki implies that is also where it was found. A bit of creative story telling could explain why House might be so desperate as to search DC, but it is going to be a bit of a stretch.

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