Probably going to be a bit ranty, but here I come.
I have completed FO3 and FNV 5 times overall. I have completed TTW twice. I haven't played any of them in the last 4 months, mainly for two reasons:
1: I have already seen everything and nothing surprises or excites me. I have done practically all quests (which will be expanded on later,) I have seen all the FNV/FO3 "did you know dats?!" videos, I have tried out all the weapons, and now it just seems like I'm burned out. I have scoured the Nexus for any and all quality content mods such as item mods yet none of them have the same feeling of learning how the game works when I just started. I tried location/area mods like AWOP, yet they somehow still fall short. I don't have any problems with the combat. I have curated a selection of mods that make combat as enjoyable as possible, yet there's still just something missing. More combat =\= more fun. I have probably tried all the quest mods there are on the Nexus yet even if I play them for the first time, I am still bored somehow. That's not to say that the mods are bad, that's to say that something with my psyche prevents me from enjoying them (anymore.) I used to love those types of mods, back when I was inexperienced with modding (i.e., installing MMM, FWE, EVE, and all other such types of mods for FO3) but now, all that charm is gone not just within mods, but the vanilla game too. This bothers me not just because I want to enjoy Fallout, but also because it makes me feel self-conscious when I see that other people have done dozens (or more!) playthroughs and still not get bored with the games.
2. I play the exact same way every single time. I don't know why, I don't want to know why, but I always force myself to play the exact same way every single time. I always play as a generic anime protagonist type who only does good and virtuous things and never do anything evil. I always try to go for "the best outcome" and never skip a quest or a location that will impact the overall ending (yes, even in FO3 where there is no "here are all the things you caused" type ending.) I am a completionist through and through, and it bothers me. It's like there is a voice that constantly tells me to complete everything (with the exact same outcome) or else the playthrough is incomplete. I'm not a very sarcastic or evil type of person irl and I'm not sure how much this reflects on how I am playing, but I just can't get myself to deviate. On my 3rd playthrough of FNV, I literally mentally assessed which areas I should and should not go to in order to complete all the speech checks to get the best outcome. It's actually pretty annoying too, since as stated previously, nothing is new to me. I can't try new outcomes if I railroad myself. Even when I try to go for alternative outcomes, it's not interesting or exciting to me since I have already seen, heard, or read what alternative outcomes there are. Hell, even the types of weapons I use never changes. I never change what type of weapons I use, going for a generic sniper and assault weapons. It's like there's no creativity in me left anymore.
I'm just hoping for someone with a similar state of mind who broke out of the cycle to tell me how to fix this mindset (as if it wasn't clear from the title. ha) Maybe it's just that I really am bored with those games. Maybe I just have to force myself to do new wacky, different things (no matter how much my mind tells me they are inferior to what I did previously like using different weapons). Maybe it's some sort of subconscious, undiagnosed depression I am experiencing. Whatever it is, I just want to enjoy the game again.
How to Fix Attitude to Game?
- Laclongquan
- Posts: 526
- Joined: Mon May 03, 2021 4:19 am
Re: How to Fix Attitude to Game?
You need to roleplay. Create some background and rule of conduct.
1. Start in somewhere.
Basically finish v101 as history but start the game in an dlc area. Eg start out with moveto dlc04riverboatlanding, buy/steal a ticket to plo and play the entire area before return to dc.
Or zion. Another good place to start. These two places are quite interesting at start.
Big mt or the pitt is no good though.
2. Play as level 20 right out of v101.
Player.setlevel 20. This mean you meet hard hostile with no skill or equipment.
3. Choose interesting name or theoretical history.
Example my most fav name would be Maria. So that when Benny shot my female char with his maria it would be hilarious.
Or my Repairman which focus on repair, survival, lockpick, science first. No combat skill investment until all 70.
The key is a history fit your interest. Like, i never choose a male mc because i have more fun control my female char.
1. Start in somewhere.
Basically finish v101 as history but start the game in an dlc area. Eg start out with moveto dlc04riverboatlanding, buy/steal a ticket to plo and play the entire area before return to dc.
Or zion. Another good place to start. These two places are quite interesting at start.
Big mt or the pitt is no good though.
2. Play as level 20 right out of v101.
Player.setlevel 20. This mean you meet hard hostile with no skill or equipment.
3. Choose interesting name or theoretical history.
Example my most fav name would be Maria. So that when Benny shot my female char with his maria it would be hilarious.
Or my Repairman which focus on repair, survival, lockpick, science first. No combat skill investment until all 70.
The key is a history fit your interest. Like, i never choose a male mc because i have more fun control my female char.
Last edited by Laclongquan on Fri Oct 21, 2022 2:26 pm, edited 2 times in total.
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- Posts: 9
- Joined: Mon Oct 29, 2018 4:49 am
Re: How to Fix Attitude to Game?
Might be a bit late to the party here, but...
I also used to have a difficult time playing games in "different" ways.
In Elder Scrolls games, I'm usually heavy armor, sword-and-shield, no magic. In Fallout games, it's usually rifles at a distance, heavy armor leading into power armor by endgame.
Or, at least, it used to be that way.
I've since learned to make small steps to change how I play.
Maybe you start out by just changing up your base equipment. Use pistols instead of rifles, use light armor instead of heavy armor, try melee weapons from time to time.
Also, roleplaying and/or creating a set of rules-for-engagement can really help.
I'm a big fan of redemption arcs in a character. Start out evil and get better over time. Also a big fan of Falling From Grace. Start out a goody-two-shoes and after enough time getting barely enough to survive, you start going a bit evil. Maybe it's just stealing the occasional trinket, or shooting someone who just told you "You know what, nah, I don't think you deserve to be paid." Once you fall far enough, you can do the "evil" and "dark" quests that you never otherwise get to enjoy, then do a redemption path.
Perhaps what you could try is outlining a playthrough. What I mean by this is to take all of the basic game and DLC paths and choose, from before you click "New Game," what you're going to do.
Another thing to try is, though it can be quite difficult, is to not optimize the fun out of the game. Try experimenting with the idea of different weapons. If you've never done an energy weapons playthrough, try one. If you've never gone pistol-only, try that. Try a basic restriction that "This is my gun, so as long as I have it, I will use it," with a weapon you wouldn't normally pick. Create a personal backstory for your character that makes you use other weapons.
The most fun I had was with a "Holy Warrior of Atom" character, stomping around the wasteland in power armor and using weapons (both normal and modded) that created/caused radiation. There's a certain amount of fun in touching off a Fat Man indoors while burning through Rad-X to keep from dying to your own weapons.
I also used to have a difficult time playing games in "different" ways.
In Elder Scrolls games, I'm usually heavy armor, sword-and-shield, no magic. In Fallout games, it's usually rifles at a distance, heavy armor leading into power armor by endgame.
Or, at least, it used to be that way.
I've since learned to make small steps to change how I play.
Maybe you start out by just changing up your base equipment. Use pistols instead of rifles, use light armor instead of heavy armor, try melee weapons from time to time.
Also, roleplaying and/or creating a set of rules-for-engagement can really help.
I'm a big fan of redemption arcs in a character. Start out evil and get better over time. Also a big fan of Falling From Grace. Start out a goody-two-shoes and after enough time getting barely enough to survive, you start going a bit evil. Maybe it's just stealing the occasional trinket, or shooting someone who just told you "You know what, nah, I don't think you deserve to be paid." Once you fall far enough, you can do the "evil" and "dark" quests that you never otherwise get to enjoy, then do a redemption path.
Perhaps what you could try is outlining a playthrough. What I mean by this is to take all of the basic game and DLC paths and choose, from before you click "New Game," what you're going to do.
Another thing to try is, though it can be quite difficult, is to not optimize the fun out of the game. Try experimenting with the idea of different weapons. If you've never done an energy weapons playthrough, try one. If you've never gone pistol-only, try that. Try a basic restriction that "This is my gun, so as long as I have it, I will use it," with a weapon you wouldn't normally pick. Create a personal backstory for your character that makes you use other weapons.
The most fun I had was with a "Holy Warrior of Atom" character, stomping around the wasteland in power armor and using weapons (both normal and modded) that created/caused radiation. There's a certain amount of fun in touching off a Fat Man indoors while burning through Rad-X to keep from dying to your own weapons.
- Laclongquan
- Posts: 526
- Joined: Mon May 03, 2021 4:19 am
Re: How to Fix Attitude to Game?
Shotgun lover. Setlevel 20 thrn add afew shotgun specific perks. Thus shotguns get marked improvement over the rest and encourage yourself to play them. Its not op because you start out weaker than usual.
Same deal with unarmed or melee weapons player.
Explosive or energy is not as easy simply because explosions and energy bolts have consequence on hardware.
Light clothes is another good rp. I never use pa, and barely medium armors.
Not Optimize is a good advice. A flawed char is more interesting than a robot.
Same deal with unarmed or melee weapons player.
Explosive or energy is not as easy simply because explosions and energy bolts have consequence on hardware.
Light clothes is another good rp. I never use pa, and barely medium armors.
Not Optimize is a good advice. A flawed char is more interesting than a robot.
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- Posts: 9
- Joined: Mon Oct 29, 2018 4:49 am
Re: How to Fix Attitude to Game?
Yeah, Shotgun Fanatic is a good one. Done that a time or two and it is fun! You get a bit of a difficulty hill with that one. Early game, if you land a shot with a shotgun on someone at close range, it hits like a truck. If you miss, you soak up a lot of damage. Early-mid-game, your shotgun starts losing a bit of punch until you pick up enough perks to make it better. Mid-game, with perks under your belt and a better shotgun in your hands, you start tearing train-sized holes in enemies again. By end-game, you end up being a bit weaker again, but you have access to some awesome weapons and ammo to make things work.
Unarmed or Melee can be hilarious. It's sub-optimal because you're going to eat some damage closing the distance to any ranged-weapon user, but makes up for it by hitting hard - if you can get there.
Light armor or medium armor only can be a good bit of fun. Or, Heavy Armor but not power armor. Likewise an "unarmored" run where you, for whatever in-character reason, deliberately choose to just wear clothing and not put on armor can be great. You will take a lot more damage, the game gets a lot tougher, but you generally have more room in your inventory to fill with crap to sell.
Don't be afraid to set your level and face a tougher, far more brutal wasteland.
Likewise, giving your character some flaws could help. Perhaps even going so far as to deliberately pick a trait or two that you normally wouldn't use because you see no benefits in it. My current character, for example (Yeah, spent all day yesterday installing TTW again), has Four Eyes so I have to always have a pair of glasses, and I took Kamikaze because losing some damage threshold isn't so bad, and fits in with a possibly-reckless nature.
Unarmed or Melee can be hilarious. It's sub-optimal because you're going to eat some damage closing the distance to any ranged-weapon user, but makes up for it by hitting hard - if you can get there.
Light armor or medium armor only can be a good bit of fun. Or, Heavy Armor but not power armor. Likewise an "unarmored" run where you, for whatever in-character reason, deliberately choose to just wear clothing and not put on armor can be great. You will take a lot more damage, the game gets a lot tougher, but you generally have more room in your inventory to fill with crap to sell.
Don't be afraid to set your level and face a tougher, far more brutal wasteland.
Likewise, giving your character some flaws could help. Perhaps even going so far as to deliberately pick a trait or two that you normally wouldn't use because you see no benefits in it. My current character, for example (Yeah, spent all day yesterday installing TTW again), has Four Eyes so I have to always have a pair of glasses, and I took Kamikaze because losing some damage threshold isn't so bad, and fits in with a possibly-reckless nature.